Glad to see you got it to work in Opera.
This is related to the second half of my reply to Thum.
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Sorry about the terse replies. I'm not very good at replying on my iphone :x
This simulator is not accurate. The Quality/Control as well as the Progress/Craftsmanship formulas are not calculating correctly.
I plugged in a rotation for a Rose Gold Cog, double checking every stat and number. Your calculator says it completes with 100% HQ, but in the game, I am left with 84% HQ and I need one extra Careful Synthesis II.
Please fix this.
First off, awesome tool!
It isn't quite accurate from a craftsmanship/progress POV, though. The difference in numbers is very small (1 at most in the 10 recipes I tried), but it was enough to cause two synths to fail for me. Here is a very basic spreadsheet with the data from testing a few CUL recipes.
In other news, I submitted a GitHub issue for ya. You can contact me there or PM me if you want more data. I have 3 DoH in the 20-30 range right now.
Not sure if I'm using this right!
Genetic Algorithm Result
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# Action DUR CP EQUA EPRG WAC
0 40 345 0.0 0.0 0
1 Inner Quiet 40 327 0.0 0.0 0
2 Great Strides 40 295 0.0 0.0 0
3 Ingenuity 40 271 0.0 0.0 0
4 Advanced Touch 30 223 476.1 0.0 0
5 Great Strides 30 191 476.1 0.0 0
6 Advanced Touch 20 143 1021.5 0.0 0
7 Great Strides 20 111 1021.5 0.0 0
8 Ingenuity 20 87 1021.5 0.0 0
9 Steady Hand 20 65 1021.5 0.0 0
10 Advanced Touch 10 17 1706.5 0.0 0
11 Standard Synthesis 0 2 1706.5 114.0 0
Progress Check: true, Durability Check: true, CP Check: true, Tricks Check: true, Reliability Check: true, Cross Class Skills: 1, Wasted Actions: 0
It says this is 100% reliable, yet Advanced Touch failed because there was no Steady Hand to correct it to 100% chance of success (from 90%). Pretty sure those steps won't get very far regardless. Could be wrong though!
Great idea for a tool though, I hope you get it to 100% HQ ;)
Hi. First off, thanks for this tool, it will be very useful!
Secondly, a stupid question and perhaps i've missed a post on it somewhere , but does the simulation assume hq or nq base materials?
FYI for lower leveled recipes it often suggest using the same action twice in a row due to lack of CP (I think).
Example, on a steel elmo it suggested I use steady hand, then steady hand again, for no reason other than to use as much CP as possible during the craft.