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I think it's more an issue of verticality than map size. You can make your maps as large as you please, but at the end of the day if it's overall design is flat, then you're not properly utilizing all of the space you have to work with. Coerthas Central Highlands does this better than any other map in the game, although it could certainly be expanded upon. The caves connecting the two fissures at Witchdrop is a perfect example of this, and the caves on the east side of the map, as well, since you can only enter from one side (if memory serves), and then drop down from the other end. Then you've got the climb at Snowcloak, the chasm at Whitebrim, and the crater at the Boulder Downs. Rather than make use of what's at eye level, you can actually move up and down at certain points on the map to either get a better vantage, fight different monsters, or fulfill a quest (although that last one is standard fare, no offense, devs!).
Could you imagine jumping into the pit outside of Buscaroon's Druthers to enter the Gelmorra ruins, running through a maze of tunnels and the ruins of a forgotten city, until you come out at the North Shroud? Or falling through a sandpit in the Sagolii Desert, entering a vast cavern filled with high level monsters and environmental hazards, and journeying through that until you come out at Northern Thanalan? I'd love to see implementation of areas like this in the game because it would really add to the exploration.
I realize it would mean drastically altering the maps we have now (as well as making brand new ones), but it would really open up the possibility of more open world content. Or, at the very least, increase the amount of exploration we can do. As has been said in other threads, the world we have right now lacks teeth. The strongest regular mobs we have are level 49 Beastmen and level 50 Water Sprites--not the most threatening enemies when you run across them, even at iLvl50.