Esc (reassignable) to cancel please.
Casting while moving is something nice. Vanguard had it.
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Esc (reassignable) to cancel please.
Casting while moving is something nice. Vanguard had it.
I'm afraid I have to disagree that the escape key is awkward as a kb/mouse (WASD) player. It's the go-to key to back out of menus, so I spam it all the time at the leve counter. It's already considered to be a 'cancel' key. Plus, it's already a standard cancel-spellcasting key in other MMOs.
But, for people that feel the same way you do and for our controller users, I agree that it should be a bindable (resassignable key). But I think it should be escape by default.
I was thinking it would be nice if putting away your weapon while casting a spell would cancel the spell. Sounds easy enough.
From http://forum.square-enix.com/ffxiv/t...l=1#post155331
Quote:
I want to be able to perform actions and cast spells immediately.
Although you'll still have to wait while in the middle of performing actions and casting spells, we're looking into allowing instant execution of actions and spells while in auto-attack mode.
Because of the restrictions of the stamina gauge, I can't execute actions with various special effects when I need to.
We are planning to remove the stamina gauge. Like before, TP and MP abilities will still be affected by recast times. There will also be cooldown times between actions.
After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).
Thanks for reposting, Davorok! I forgot about this.Quote:
After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).
"There won't even be an opportunity to cancel something to begin with". Does that mean all spells will be instant cast? Hrm.
NO
this game has enough boring limitation, don't add even one more
How about a "Jump" key to cancel the process?
At first I didnt like the fact that you could move while casting. I do agree with you here, but then I actually appreciated moving while casting when I was trying to heal a party member that was constantly moving...sometimes becoming too far away. I would be like "damn...he's gonna be too far away... wait! I can run!"
I completely forgot about this. I really hope they are not planning on making every spell instant cast. Some instant cast spells are ok, but they definitely should not all be instant...Quote:
After mistakenly choosing an action, or deciding to use a different action, there's no way to cancel a previously selected action.
This is somewhat related to the items brought up above in that once we change over to a gameplay style that allows for immediate execution of commands, this should no longer be an issue (since there won't even be an opportunity to cancel something to begin with).