Who the hell equates "too hard" with "boring"? Especially given the context that higher level dungeons (which are inherently harder) are more interesting?
Sounds more like an excuse to make a snide, yet unwitty remark.
to some extent i wanna agree with the OP, especially since i usually go in as a tank in the lower dungeons, and being a gld/pld prior to 26 makes it extremely tough to hold hate and a pretty bad pain as a mrd/war prior to 30 (saving grace for that is overpower), and yes, those that have done it recently, know that flash doesnt exactly cut it
and i do love the animation of spirits within and rage of halone
+1 for this
Scale down the damage to equate to the level and it would be more fun, also shows lower level players some effects they might not have seen before which cant be a bad thing
Only if the skill from a higher level get scaled down.
Say a level 30 skill at level 15 is weaker than at level 30. A level 15 skill at level 15 is stronger than a level 30 skill at level 15.
The player keep the options to use his high level rotation, but it would be much better to use a low level rotation.
Bard?
As Monk I press 5 buttons in Sastasha
So many people missing the point. You seem to think the OP "needs" these abilities but I don't understand why you think this. The OP never mentioned needing anything, but simply WANTING their level 50 abilities available. I agree with this. It would make the dungeons more fun.
It's not about needing, it's about WANTING. And voicing desires and getting support is the best way to reach the developers.
This is a non issue for me. Level Synch works fine in dungeons (it totally sucks in FATEs but that's another matter entirely).