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1. He has to look really cool
2. It has to take place in a cool looking location. "cool looking" means a nice atmosphere and great art direction. It doesn't necessarily have to look over the top.
3. It has to have fun mechanics. I think Titan is a VERY fun boss, though the mechanics are on a tight rotation so after a few tries, the fight becomes way too predictable.
4. It can't be too easy....it should be challenging so winning feels like an accomplishment of sorts.
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Titan (HM) is pretty close to being fun for me, but Landslide kind of ruins it for me. I think it would be much better if...
- Landslide knocks you off, you are taken to 1 HP.
- After recovering enough HP, waves of 1-2 mobs will spawn, which you need to kill off by yourself. If you fail, you are out. If you win, you can teleport back into the battle field.
- Upon teleporting in, you will have a brief period of immunity, in case you get placed into Landslide/WotL.
Other than that, I think Titan (HM) has a great mix of dodging/DPS check/music/overall kick-assedness. Extreme mode Titan doesn't even look like something I'd want to attempt, at all... ever.
The Copperbell (HM) bosses are pretty fun, and I enjoy Ash from Haukke (HM) - although his blue spinner things he leaves on the floor are annoying as hell.
I kind of like KB from CT, but that fight can range anywhere from "a ton of fun" to "a frickin' nightmare", depending on your group. Acheron is pretty fun as well.
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Ultima (HM) and GKMMXII are a lot of fun, although in my limited experience on Ultima, I haven't figured out exactly where I am supposed to go during the perimeter bit phase. Running to the middle prevents the massive airship damage, but gets me ganked by a slew of laser beams. I've beaten the fight, but that part usually gets me killed or close to it. Kind of hard to pick up where a safe spot is with that many blue lasers going off.
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As for bosses I don't really enjoy - I find the bosses in Pharos to be a mix of bland and annoying. All the WP/AK bosses are pretty boring too at this point - but that's probably a result of over-familiarity. As a MNK, the ADS in Turn 1 is one of my least favorite things, because Repelling Cannon seems like it's way too fast of an AoE for a circle that big. You also have limited space, so you need to make sure you're not going to run right into a wall.
In Turn 2, I also dislike Disposal Node. Again, as MNK, when the "X" AoE goes off, you have very limited places to run to. Not only that, it's not exactly clear where the safe-spots are. I've only fought this mob twice, dying to the "X" AoE on the first attempt. On the second attempt, I managed to dodge it twice, but this was due to me coincidentally switching from flank to rear at the right time, and managing to blindly strafe into a safe spot. It was pure luck.
(Sorry for triple posting, but what's with the 1000 character limit?)
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How good do I feel after the win.
in FFXI, COP final boss, There is an NPC that helps with the fight that can be raised.. My team was down to a mnk still alive, I reraised myself raised the NPC. Then the mnk and I died and NPC finished off the fight with all the PC dead. It was great. It could have gone both ways but we got win.
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Here is how I would consider fixing the situation.
I would double the time it takes to kill any one of these bosses. That makes playing the mechanics a little more interesting. I would also make it so failing a mechanic will remove a player from the game for a set period of time. This could include killing them and making it so a healer has to run down to cast revive on them or something. Or just locking a char out if they miss the weights or something for a bit.
This rewards people who properly do the mechanics with a faster kill and does not completely punish those that are trying to get better or learn. It is still possible to fail if enough people mess up as well.
I would then base the rewards given at the end based on how many mistakes were made and possibly the time spent or something. Those progressing for story would get the basic reward for completion, special items for quests next and finally the accessories and such last.
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Titan Extreme mode.... the first few times. XD
Twintania is fun too...
Ifrit is fun, but gets boring quicker than Titan.... (primals have really good music, atleast garuda and titan)
I havent done moggle :(
Ultima is fun, t2 is fun on normal mode... T3 is hilarious.
Hmm.... CT would be nice if it wasnt a 24m faceroll... Behemoth is fun there.
Stone Vigil was fun the first or first two times..
I wouldn't really know how to define one right now :P
Problem is that most of the fun fights here are super scripted or over simplistic, so they get boring really fast :(
Moggle looks fun!
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No colored circles, rectangles, cones, etc. on the ground to remind how bad games have gotten these days.
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Ifrit extreme to me is the perfect fight, it only needed a "burn phase" after the last set of nails, where he would start dishing a lot of damage and it becomes a DPS/healing race. I really miss this "mechanic" from WoW, hopefully we have bosses that have it.
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First and foremost it has to have a reward worthy of the challenge. Working for weeks on turn 5 to get a weapon with a 1 percent upgrade to dps isn't a real reward and any of the new content rewards are a joke. Secondly it has to be challenging. Third it has to be unique none of this scripted crap like titan or just a series of don't stand in crap like ifrit. Few of the fights in ARR are pretty cool the problem is the ones that are actually hard barely reward you if at all when it comes to progression.