Awesome looking egi. Great work, look forward to seeing Garuda. :D
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Awesome looking egi. Great work, look forward to seeing Garuda. :D
nice work, and really great job on the details. what is the poly count on it if you dont mind me asking? xD
I wouldn't trust Yoshi as far as i could throw him... He's said many things, and then gone back or changed the end result of just as many things.
And seriously.. when you're hoping to market to the PS3 users, do you -really- think that any company with an ounce of sense would say "Oh yeah, those PS3 users are totally holding back the game for the PC users, but please don't treat them any different"? They can come up with countless BS excuses to cut down on certain points of the game and never, ever have to admit that the PS3 had anything to do with them. (I don't begrudge the PS3 users, it's not like they say said to reduce the quality of some systems.)
I'm happy enough with the majority of the game (Though, are always things that get on my nerves and i'm never afraid to voice them), but don't for a minute think that SQE has been open and honest every step of the way.
Onto the topic at hand though. I would much prefer that model than the thing that i refuse to summon ('cause it really is the worst of the summons, functionally speaking.)
....SO where is the rework in this?
It's just a higher resolution. Nothing else is changed.
It's technically good but I was hoping for more done with the design, it looks like fanart
Wow great job!
I can't wait to see what you do with the others!! ^_^
N...freaking nice model man. What program did you use? My uni major is 3D modelling and I'm no where that level... teach me your ways, wizard.
please do something about the potato egi
Major props to that rework, I wish you worked for SE.
Sadly, the development team currently has no plans to make egi look cooler.