Also avoids having to deal with double Wicked Wheel, which is always good.
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If your tank is very good you can have her or him grab both Suparna and Garuda while melee stay on Chirada.
But yeah it is very unfair compared to black mage and summoner.
Its perfectly fine for melee if you adjust your strat slightly.
MT grabs Suparna and Garuda while OT grabs Spiny and Chirada - burn Chirada down and then have MT take Spiny and OT take Suparna. Suparna stops doing Wicked Wheel once Chirada has died, so melee can dps Suparna np. MT can start working the Spiny down while Suparna is being DPSd since Garuda is invulnerable anyways.
Never once does a melee see Wicked Wheel with this strat.
Garuda extreme is a poorly designed boss imo. Ranged don't really do anything the entire fight, melee make a single mistake the die, and then there is the spiney plume which can only be dealt with using provoke. Then to top all that off garuda has a ton of health causing more groups to one heal it just to prevent people from passing out from boredom.
So to recap... Tanks make a mistake its a wipe, the melee make a mistake they die, the ranged make a mistake nothing happens, and the healer fall asleep because the fight is boring. Its almost like titan hard mode in reverse.
Melees are perfectly fine in this fight as long as they know how to evade wicked wheel. Our Garuda ex groups always have one melee (and could have more if we had more people who play melee jobs and need the rings).
My Garuda EX farm group uses a DRG, and we have never had problems at all. Melee just needs to be on the ball and not stand there in wicked wheel.