EXACTLY!
we need a stat or something. we need SOMETHING that we can build upon that will increase our resistance to an interruption.
of course i am sure not EVERY attack will interrupt.
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How is getting interrupted by taking damage while casting in PvP any different than PvE right now? If I pull hate off the tank while doing my AoE rotation and the healer isn't tossing out holy, I get smacked and can't finish a spell, so I resort to Blizzard II spam (quicker cast time, especially once you hit UI3)
That's the reason we have Surecast/Swiftcast
well there is always Blizzard II i suppose. if you're a healer you can Bind them melee. and run away and heal then apply a DoT. but this is pretty much all you can do. there's Holy as well. but it's cast time is too long in most cases.
it is next to impossible for a healer to perform in Wolve's Den. if you stay still you die. if you move your teammates die.
if the spell to remove negative effect was an instant spell. then that would help healers considerably in PvP.
can someone give a healer some tips for Wolve's Den please? thank you ^_^
I would like to explain why this doesn't invalidate casters.
But I'm asleep.
honestly it would help if they added some extra effects to a couple skills.
like Scholar's Adloquium or Succor or Scared Soil and White Mage's Stone Skin.
these skills could add protection against interrupts.
yesterday ALL day i played Wolve's Den. i never won a single match. and always died in under two minutes. it's just literally impossible for healers to do anything but run away. i dunno about damage casters. but if you are a healer you are screwed. you instantly will have both enemy damage roles on you. and there is not a damn thing you can do. you can run, but the damage over time will kill you. and you can stop to dispel or heal. but then you are stunned to hell and back. either way it's not good.
the only thing i can do as White Mage is run around like a chicken with its head cut off while spamming Regen. and Regen alone simply isn't enough. it is easily over powreed by damage.
Having played whm in lv30 cap earlier today i think it's fair to say a caster who can't sprint/bind/sleep deserves to get hit. There was this 1 fellow who i was kiting while spamming aero. He died a humiliating death yes, but he didn't tackle me or weapon throw. This game is rock/paper/summoner and sometimes you win and sometimes you loose.
bards are pretty much way over the top in pvp atm, just pick a caster and he will never get a spell off and if they use surecast a silence will still end it and the effect gets consumed at the start of casting so you killed their cooldown too.
and casters don't really have a big supply of instant things they can do like most games.
Sleep, sleep, sleep. The true broken PvP mechanic. 'Nuff said.
honestly. the whole interrupt thing is not just a PvP issue. there really needs to be some kind of stat or system or mechanic somewhere that helps prevent against interrupts. or like previously said maybe an action with an additional effect.
interrupts are an issue in PvE too. just last night was playing Amdapor Keep. was on that crazy wall that spawns the two bees. and Murder Hole interrupted my casting several times in a row. causing us all to wipe. i couldn't heal anyone. and i don't know how the game expects us to. i kid you not i was interrupted over 3 times.
seriously it's the worst.