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Mm, I'd have to agree with Ghishlain. It seems really easy to make CNJ in to a tank class. I mean it is already easy enough for WHM to grab aggro. If you add enmity to their skills and some defense cds, they might do well as a tank.
Of course, you would have to severely nerf their heals. Maybe equipping the geomancer soulstone would cause cleric stance to put MND in to VIT and increase enmity. The remaining 5 class skills can be defense oriented. Just imagine: tank rushes in, medica2 a couple times, and the healer has an easier time handling healing with the added regen while mobs stick to the tank like glue. My biggest concern is balancing the healing and tanking so it does not become the preferred tank for speedruns.
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That's why I put the intentional limit on having Cleric's Stance up. Not only does this nerf your MND, it also nerfs your heals by 20%. I was also thinking having Cleric's Stance provide a natural form of mitigation while it's active as CNJ armour is generally very light and would encourage people to stay in Cleric's Stance for both the mitigation and enmity increase (if they build it into this capacity). Having the trade off from MND <-> VIT instead of MND <-> INT sounds like a really nice idea too. I do worry though about that because, as demonstrated with SCH, they do want clear cut definitions of where to put your bonus stats points. If they allowed a MND <-> VIT trade off for Cleric's Stance, it would mean CNJs are full MND, any time. Still, as I mentioned before, I really like the idea.
Throw in some defensive CDs, one or two TP attacks that regenerate MP, and some selective heals with extremely high enmity generation with a high enough potency to worth a dang even with Cleric's Stance up and the nerfed MND (something like a 200 heal at like 5x Enmity) and go from there.
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Just curious, but why do people assume that everyone is getting a second class? That could have been something unique to ACN.
Anyway, I'd rather any new Jobs come with all new baseline classes tbh because Jobs are pretty much identical to the baseline Class. Difference between CNJ and WHM is pretty small when looking at their kits. Getting a Geomancer that plays nearly identically to a WHM in Cleric Stance? No thanks.
Give all new classes to go with all new Jobs plz.
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I believe Yoshi-p said classes will all have two jobs attached to them, just Arcanist was the first.
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I don't think you need that much of a high potency heal or as many specialized attack spells as you suggest Ghishlain. Having the cleric stance changed to MND->VIT suggests that the class will prioritize at least MND. This means the job can output a lot of healing and potentially switch between healing and tanking on a dime. There is nothing stopping the tank from pre-casting medica2 regen on the party and then switch stance to increase defense before a pull. All those awful things WHM can do to pull aggro with regen are now useful ways for the tank to aoe aggro. And there is nothing stopping the tank from drawing more aggro by continuing to switch between stances later (except perhaps defense and hp). They also come prepared with considerable damage mitigation (graniteskin with tank hp) and regen. They can honestly be tanky enough as is with only a raw increase in hp and armor (which can be heavy).
Anyway, let's leave the discussion on CNJ tanks to the other threads and focus on possible healing jobs. I think we can all agree that its unlikely for CNJ to have another healing job branch out from it, although they will definitely make use of CNJ cross-class skills. My money is on a pugilist/conjurer/??? "dancer" job, which can have many support abilities if they allow players to cross-class the cure series, medica, and raise. My concern with that idea though is to wonder how the CNJ class might support the healing role without being completely mandatory.
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As the only healing "class", CNJ will likely be mandatory for any healing job much like it was for SCH and WHM (yes I know CNJ is WHM base, still mandatory). The trick to getting a 3rd healing job is requiring it to fulfill the healing role in and of itself. I can definitely see a PUG/CNJ mix creating a DNC job and essentially a melee class front-line healer. The tricky part is developing a healer that can fulfill it's required roll single-handedly (walk into AK with a party of average i60s and complete), and still be enough of a powerhouse that it doesn't get completely overshadowed by the current healer combo in party scenarios.
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What will Thm second job be? Sage Could be like Blm/Whm? I've seen A thread that suggest Blm already has potential as a healer given it's mana.
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For a new healer class, they should make one of Musketeer's jobs be like the Cannoneers from Final Fantasy Tactics A2.
http://finalfantasy.wikia.com/wiki/C...8Tactics_A2%29