Originally Posted by
Amineri
If SE changes (Comrade in Arms) and (Twisting Vice) to be Lancer only, that will give a Lancer an identity. Lancer adds to the damage of the party through increasing TP generation of the party, and reduces damage taken by reducing the number of TP attacks the enemy gets off.
Note that there are alternative strategies that can be used if there is no Lancer, which is great. A party shouldn't be REQUIRED to bring a Lancer. And certainly I don't want to see all-Lancer parties.
So, for the other classes, how do we define them to make them useful but not absolutely essential, and not OP when stacked?
[Note: I play a Lancer as one of my principle classes]