Then that is a community issue, not a design flaw. The goal is not to force people to have to fight mobs while attempting to clear dungeons, but to open up a way to compete with FATES when exping. As I stated in my previous post FATES do not teach players teamwork, or job mechanics but give double the amount of exp. Our job as a community should be to implore players to be the best they can be in order to utilize them, should the need arise, on harder fights that we all will encounter in the future.
