Now at least you can pay the repair bills.
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Now at least you can pay the repair bills.
The only thing worse than hyper-inflation is deflation. A healthy economy will always run on some level of inflation.
If anything, I'd think the prices for things would go DOWN now that crafters can actually run dungeons and have money to buy their own mats instead of using the profit from their sales.
Either way it's not going to be a game breaker. Surprised so many people are already saying the sky is falling. You all also forget that crafts aren't needed in this game. Prices go up...people will just rely on their dungeon drops...which are better anyway.
I'm just happy that now my dungeon runs pay for themselves when it comes to repairs. I was on a negative slope before this update since I don't craft.
Why do any of you care if there are more gil fountains? Inflation? No one wants to buy crafted shit in the first place besides food.
It really isn't. 4 AK runs lowballed to 10k, cap for 300 myth tomes has you running this 8 times. 20K profit minus repair cost 3K. So now every consumable crafter or even crafts in general will know you have at minimum 17K per week. Hell, even DoW/M will know how much they have in a week. And the market will follow according. I expect materia from soul binding to rise in price, gear for soulbind increase in price, melds will start being charged instead of tipped. Foods will start to rise. So sure you can get in more teleports now, and quadruple your repair from dungeons, but everything that has a price dictated by a player is going to jump. Then you will be in the same if not worse position.