The 3 bar limit break for healer is really powerfull and maybe you'll need it if your party is almost all wipe exept you
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Prior to 50, I was never in an instance where limit break was needed. Post 50 it becomes more important for certain fights.
This isn't true. You start with 1 bar in a 4 person party and 2 bars in an 8 person party. The extra bar gets added on as soon as you engage the final boss of the dungeon. For primals I don't remember if you start with 2 and get a 3rd upon engaging or just start with 3, but you have 3 bars for those.
Watch this:
http://www.youtube.com/watch?v=QNSkAuSkyNY
Before the tank engages, it shows 2 bars. After the tank engages, 3 empty bars. I guess I didn't make myself clear. :P But ya you start with 3 bars as soon as the fight starts.
I had no idea what to do with Limit Break it is not described well in the instrucitons and just that button on our skill page. As a Tank then we shuld not worry about it and just tell the Healer to use it when needed in an ermgency?
Tank's LB decreases damage on near-by party member. Healer's LB do a massive heal and resurrection at level 3. Melee DPS do huge single target damage. Caster DPS limit break do massive damage in an AOE circle. Bard use healer's LB. Most of the time, if your group is competence, you'll only use DPS limit break till 50.
wow thanks that is a PERFECT summary thanks so much. it looks like if i do my job and the rest of the group knows what to do we will be ok. Does each of us have a Limit Break to use or of one person uses it does that wipe it out for all of us? i was not sure about that but assumed that was the way it works. Only one LB for the group per run?