Regen + AoE regen means 2x regens on the tank, which means less spot healing required, which means more nuking.
So much unnecessary snark in your response. Your original reply, indicated that you did not understand why people use AoE regen and I quote "even though the Tank is the only one taking damage".
I answered your question.
However I am not here to start a debate. Ciao.
For 50/60 I got the wall. Nothing looked too bad or out the place, the tank did a crazy pull and did watch the the archers and they were picking everyone off. Did the same thing again, but I was expecting it and kept everyone up. Noticing he was having problems holding aggro, so I took a little lookyloo. A i200 sword. BUT, he had augmented shire gear. So he knew where to get better gear and how to upgrade. But he wasn't actively losing aggro and the run wasn't too bad outside that initial wipe. Then we get to sloppy and I get fettered and die and everyone follows. Second attempt, they try to break me out this time. But we wiped. A DPS chimed in, "I forgot about the chains". I stood next to you. Third times the charm and we beat him.
You can, but 90% of the time(at least for me) people forget as they leave the dungeon, so they end up losing out on the light. And while that is true that i200 isn't the step where you need the light, they could have been working their way towards it and just didn't bother to get anything better at the time.
I had a Black Mage in low level crafting and gathering gear (mixed) trying to DPS. When I asked him to switch to DPS gear (used auto translate and everything) the guy said he couldnt. I asked if he didn't have any on him and he just have me ">.>" and "this isn't an extreme".
The guy was level 31, but since he had knowledge of extremes I assume he has knowledge of gear too. In any case we kicked him.
Ran WHM heals on an expert roulette - Kugane.
Tank doing big pulls, without cooldowns... but didn't matter, kept them alive.
I don't WHM very often, so wait until the tank pulls guys... then slap a regen on while I run with to prepare for the rest of the pull.
Slightly tougher to pull the second group, but one AoE enmity attack and it doesn't matter anyway.
Downed first boss.
Tank goes for big pull again.
I get a bit flustered with my buttons and can't keep up.
Or maybe it's the no-cooldown usage, but tank dies and party wipes.
Tank says "Stop putting f-ing regens on me until I gather everything up."
I say "Tank better."
Tank stops, I know a kick is being prepared for me. I resign myself to starting up another roulette. Whatever.
A few moments go by.
DPS says "I'm not kicking the healer."
I dunno why... maybe it was obvious what caused the fail and who was being a dink?
Anyway, tank says "Remove me then."
And that's it. Never moves, and never speaks again.
Same DPS says "Take your penalty and leave. I'm not kicking you either, I've got Netflix and all day."
Other DPS says "lol" and waits too.
Same DPS starts chatting about bad tanks and crying in the corner and all sorts of trash.
I load up Support and report the tank for swearing in chat and holding the party hostage.
In a few minutes, a GM /tells me while we're still in the dungeon instance.
GM requests, so I quote the lines from the tank to them.
Same DPS asks if tank will still get penalty if we kick them for being AFK.
I tell them no, but I have a GM in tells so just give it a minute.
And... poof, bum tank is gone and another joins instantly. Instantly as in less-than-1-second.
New pally tank clears 2nd boss. Then pulls all-the-things from there up until he can't go any more... is that all the way to 3rd boss? 3 or 4 groups together, anyway.
They do use cooldowns, including HG at one point.
I use everything I have in my not-very-experienced-WHM-toolbox and end up keeping them alive, somehow... probably because they rotated their cooldowns as efficiently as possible.
Party finishes last boss with no issues, laughs at other tank that (we think) got removed by GM, and part ways.
All in all, a pretty good day!
Got called a noob tank in Sohm Al NM by a level synced mid 50 DRG in mixed NM/HQ MB and dungeon gear. Apparantly he took a look at my non level synced self and saw I was only in i130 gear (Dreadwrym). Of course that meant, by default, he was an elite and I was a noob. Because, well duh, he was higher level and in better gear than me. I mean, I DID ignore bees on the first boss and all but the green slime on the 2nd boss -_-
He died at the last boss as I pulled it to the wall away from meteor impacts. He couldnt dps on the move whilst dodging aoes evidently.
DRG apologizes to healer. "sorry nub mt"
*blacklisted*
I don't know why, but today, Kugane as SCH was oddly difficult for me. I've healed Temple before with no problems, even through major pulls, and with time to spare for throwing out DPS.
The PLD I had today, though, I just couldn't understand why they dropped so fast. Maybe it's something I'll only understand if I tank it myself. They died twice in that run, attempting double pulls. I wasn't doing anything different - throwing on Adlo and Exo, but somehow those shields got burned up in like 2 seconds. At one point, I tried taking 5 seconds off to Bio + Miasma + Bane, and they dropped from 100% to 20% in that time, even with Adlo and Exo. 49k HP, what appeared to be a full 320 set, I still don't get it.
The DRG and BRD in that run were pretty awful, though. I mean, the BRD had 37k HP, meaning they definitely had better gear than me as BLM, and yet when I run as BLM, I usually see 2/3rds of the triple summoning ninjas dead before they can pull out their heads. This run, only one of them died.
Today tying do roulette trial as red mage. But after 3 wipe against Shinryu, I leave. Better I continue doing trial only as bard. I die less and do more dps >.<
Tanked O2N today on DRK for my token. Midway through the first phase, during one of the Probes, both the healers and one of the DPS die. We didn't have a RDM or SMN, so that means a wipe, right?
Suddenly my cotank chimes in: "Keep going"
He's a paladin.
No, my mistake. He wasn't a paladin, he was a goddamn monster. I kept Grit up for the mitigation, the other DPS managed to take as little damage as possible, and this monster of a man solo healed the rest of the fight, a good 60% of the boss' health. Just. Wow.
Pld's clemency is something like 650-700 potency, relative to a healers potency, since they dont have mend and maim traits to make it a true 1200 potency heal. Thats twol Vercures in one gcd. This in combination with reduced spell costs,being unable to be interupted while casting, infinite mp regen from riot blade, and other heavy support abilities (divine viel, cover + hallowed, intervention) makes them crazy capable. Its the reason pld shoudnt be able to raise. Lol
I kinda really wish people would do their level 70 Job quest before entering the final story dungeon and Trial... and learn after getting killed by Tidal Wave the first time that maybe it's a good idea to follow everyone else.
Yeah we had a BLM like that in the last story dungeon today - but we strongly adviced and hopefully convinced them to do their jobquest before the trial.
Its also nothing against our experience from yesterday:
Me and two friends did trials and got Cape Westwind... with an archer - a little sigh, but no biggy, really. Its Cape Westwind, so the archer there is nothing but a bad omen for what was supposed to follow...
...50/60 roulette - we get paired with a level 52 conjurer, wearing some level 45 gear, darklight-jewls (one of them for tanks - but that was quite a shock because them wearing darklight meant they had been running dungeons like this before and never got their jobcyrstal). Guy doesnt speak or gives any real hint that he understands what I'm saying (basically "Please, please, get your jobstone - you're missing skills and gear!") - at the end one of my friends suggest that this might be a bot, but at my request they actually start jumping when being straight out asked "Are you a bot?", so we guess its a real idiot behind that screen... we do manage to get through the dungeon, but geez was I pissed at that guy. Really hope he went and got his jobstone...
I was just told never to raise people in dungeons by someone.
Uh, okay. Noted for future reference then, I guess. :v
This was in Temple of the Fist. Person died on the second boss, and literally after I had Raised them, they declined it and returned. The boss was still at ~40%, so he wasn't "almost dead" like they tried to claim when I asked them why they declined the raise. When they died again during the last boss, I just left them dead since they were so insistent on how dumb raising in dungeons are. Not going to waste my MP, then. *shrug*
Don't pop sprint during Mindjack last phase in O3S.
It's hilarious and I've learned it the hard way.
Just ran haukke manor with a healer leading the way as the tank and other dps, I think was very new. However, they (the healer) didn't stick around for me to offer my commendation. Such a shame. Totally deserved it though so to that healer I thank you and commend you.
My only disappointment was I got 2 of them so you totally got short changed there.
Dear diary.
Today I used clemency on a healer, as a safety measure to give the healer some breathing room. The healer took it as a personal insult and kept raging in the chat for the remainder of the dungeon. I was just trying to help.
I absolutely love when PLDs do this for me to let me just keep pushing AoE on a big group but when we are in a single target kind of situation I might get a bit annoyed.
Definitely not enough to even mention it much less do so disrespectfully. More just a little miffed because I could have been leaving damage on me since I knew nothing major was coming and I wanted to pump out some DPS.
Ran Ala Mhigo last night with a DRK that decided he wasn't going to use Grit. He held aggro, so kudos for that, but I learned that gritless DKs doing the usually expected pulls are really, reaaaaaaallllllly squishy.
For instance, right after the first boss, those two machine things that have the mini tankbuster? They'd sync their tankbusters and the tank would go from 100% health to about 30%, and that's not accounting for the other mobs in the fight.
That was...interesting to heal. Somehow I managed to (barely) keep him alive on the nastier pulls, so I guess it worked out in the end.
Nihdogg was really hungry for Sprouts, I am guessing he was going vegan.
>Queued up as DRK for DR: Trials
>Got Final Steps of Faith
>Looked around the group, noticed about a handful of sprouts
>I claimed an add, other tank too the other one (PLD)
>PLD pulled, we commenced
>On first large area mechanic, AST died
>AST was raised
>On second large area mechanic, two DPS died
>Add phase no problem
>Then it was more mechanics, and more dead DPS bodies
>We fought to his stage three, then came the part I knew that would be a grand time
> Four Ahk Mors, all targeting sprouts
> First Sprout did get stacked, but ran away and died
> Then the other three repeated with the same thing, got same results
> By the last 5% of Nidhog's HP, it was just me as DRK, the PLD, and a WHM. I am assuming the WHM thought it would be easier to not raise others... which I would completely agree with.
Gotta remember Final Steps is usually the first time a player will see that stacking mechanic so most players react by getting AWAY from the group. Happens every time, and up to that point, that's the correct reaction to have to the giant target on your head.
But, Final Steps is always pain to newbies.... And I'd probably leave people dead to keep my mana at that point, too, lol.
If you pull instead of me, or pull more mobs while I am tank I will let you die by pull. I don't care if you are the healer, you pull you tank that pull. It is not rage or any other kind of malice, it is policy. Last time a red mage pulled I walked past him and wen't as if nothing ever happened. Only way people will learn is to teach them harshly. Once you are dead I will pull him off the group, but otherwise you deserve to die, or practice tanking on your mage.
OS3 clear pug last night (including 3 of us from our FC, 2 with previous clears and 1 with enrage experience):
- group stayed together for two lockouts
- everyone was patient about other people's mistakes
- everyone acknowledged and apologised for their own mistakes
- issues (such as some people finding it difficult to stack for pigs in last phase animal farm) were discussed and solved together
- everyone kept posting encouraging messages in party chat ("we can do this! this is a great party!")
- everyone was using food, some (all DDs!) were using pots
We didn't have any super top tier players, but everyone was (at least) reasonably good and pulled their own weight. Everyone committed into staying in the group until clear and after a couple of enrages (first 10% and second 1%) we finally beat it. Thank you everyone involved! <3