LOL
Thanks for the comic relief.
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First part, that's what I said the problem is, it's broken, the traditional Uber tank is like you just said, not as good as the next choice. Perhaps I didn't say it very clearly, rereading my own post I can see where it sounded like I was actually saying that PLD has better mitigation than WAR as is, what I meant was those things would be what make PLD Uber tank again.
Second, sorry I may have phrased that poorly, when I say pull hate, I mean into the red, not have it chasing me about, I use hate shedding abilities too, I'm not a moron lol. I thought that I said that, but when I posted that I think I was working on ~2hrs sleep in 48 hrs due to some truly off the wall insomnia.
Umm just HOW drastically different are these two jobs defensively, I'd really love to know. I mean my WAR can wear the exact same gear as my PLD and only have a small difference of about 25 defense just because of a shield and an extra defensive trait, definitely NOT a groundbreaking difference between the two without going all out double/triple melding a shield like you did.
PLD: WAR can use sentinel, sure its only 30% which pales in comparison to PLD's 50%.
WAR: Yeah WAR's Sentinel isn't quite up to stuff. Oh wait! Vengeance also gives WAR a 50% reduction so that's two damage mitigation abilities to cycle through!
PLD: Well, PLD can block 100% with divine Veil and on for 20 seconds, plus random blocks that negate.
WAR: Cool!
PLD: I still take roughly 50%~ of the full damage though.
WAR: Wait a minute! My WAR parries all the time too and I take maybe 0~20% of the damage.
PLD: Well PLD has Aegis Boon which totally negates magic and physical damage for one attack and heals me.
WAR: That's nice, WAR gets an ability called Foresight that Blocks any magical / physical attack.
PLD: I can heal myself too with Cure and Holy Succor.
WAR: Sweet! I have Bloodbath, Rampage, and Second Wind to heal myself.
I could go on, but I think my point stands there isn't any real game-breaking difference between the two jobs in the tank category.
And before you bring this point up again.
I refute that withQuote:
"If a WAR is being a defensive tank, they're hurting their DPS considerably."
Quote:
"The base damage of the weapon is the primary factor in damage and has the biggest influence in every DoWs overall capacity to deal damage. The attack that may be lost from stacking defense does not drastically effect WAR's DPS due to the limited conflicts between defensive and offensive stats in gear and materia. The fact WAR can stack it's VIT up to help both it's defense and physical damage only continues to give WAR an upper hand in this dilemma to make it both highly offensive and defensive."
Can not say I agree with this, even tho I do agree that there are ALOT of actions to keep up with on PLD, comboing Devine veil and outmaneuver and timing this well, a PLD can very quickly refill his TP and MP bar. If SE ever wanted to reduce the number of actions a PLD has they can simply combine the hate generated by voke, wardrum, and flash, into one action. only down side to this is voke is great for when a single mob pull is needed where the others are AOE vokes. having more buttons to keep track of dose make the job harder, but mastering the job as it is makes one that much better of a player. My question is, why should SE make anyjob easier simply for players who are apearntly not that good? I am not an "elitest" but making somthing easier shouldnt be the fix all to any problem. If PLD is too complicated for anyone, go tank on WAR, no one is saying you cant or shouldnt. But simply because YOU can not do well on PLD dose not mean the job is broken , especially when , although few, others do considerably well with the job , even compared to a good WAR. MP consumption is the only real issue I have with PLD at the moment, that and I would love to see magic defense make a comeback. Simply by making holy succor an instant cast compairable to mnk's second wind, you add to pld's ability to self heal and at the same time reduce mp consumption alot. As far as magic defense gose, reason I would like to see that come back, even without buffs your tank , weither war or pld, should never take same damage as your dps jobs like mnk, brd, or drg. simply adding magic defense in the same way they add normal defense to gear should solve this problem. Or add a generic "all elemental resistance" , only down side to this is not all magic damage can be defended with elemental resistance.
If it would make a differance I would repost the screen shots of my war and pld in same gear, excluding weapons. and the differances are more then minor. as far as damage deflection, the shield dose alot more then given credit , Realy pointless in argueing these facts simply because the only response I get back is from WAR fan boys who are pissed they simply can not tank on PLD, I guess the job was awsome when Skill wasnt involved...
btw, if you want your shield to block more damage simply get a shield with more "block" on it... I know, rocket science right?
Ace, it's hard for me, or anyone else for that matter to take your opinion on hate management and survivability seriously when you have yet to clear any of the current content let alone done speedruns. I think you have a couple of valid points, but trying to tell all the people who have finished all the content in the game that they need to learn to play probably isn't going to get you anywhere. Come back with some fraps and parses once you've finished everything and it might be easier to state your case.
Uhm. Stop triple posting. If you're gonna post, at least make it easy to read. I can't even humor your silly assertions when they're walls of text with naught in the way of formatting.
You're credibility already went down the drain with your first post a couple of days ago. You're kidding yourself if you think you're being taken seriously lol.