He doesn't care much for goldfish, does he? :S
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Now you are starting to sound condescending. You are not the only person who goes to school full time and also has a job. 6/8 of my ifrit group goes to school full time or works full time and the others have a balance of both. You are no different than any other player. So, why do we have to treat you as different when the problem really is that you just don't want to try.
Go bore somebody else with your issues. You are being incredibly annoying.
Well, I apologize for the condescending tone. It wasn't meant to come off as that - I'm not the best at knowing what I'm saying, so people have a tendency to take things I say the wrong way.
I don't want to be treated any different. I simply want more options to choose from the content to shape my gameplay experience in FFXIV.
Well, that is content designed specifically for hardcore players, something you didn't want to see.
Asking for an Easy mode for this content is kind of laughable though. Players simply need to get used to it after being used to doing nothing.
There are no better alternatives, so while it is not perfect it is the best we can have until someone figures out something better. That hardly makes it bad, even while acknowledging it's limitations. Having the cake and eating it too is utopistic thinking.Quote:
Yes, I'm open to the idea of waiting, but it's not going to stop me from being critical of what I see as bad game design in an advancing genre.
why don't you just admit to being a terrible player and find another game
I stated several times in the past that the loots would be weighted depending on the difficulty level. The top tier encounter would grant the primal-specific equipment, while the inferior encounters would only drop crafted gear (like Cobalt Haubergeon or Hart Guisarmes, for example).
"I'm a terrible player and I should go find another game!"
There, how about that? Actually, I've had my eye on Guild Wars 2 for some time, for a wide variety of reasons:
1. It's going to be feature-rich at launch.
2. It will have scaling difficulty options for players, allowing them to choose if they want to go balls-out hardcore, or take it easy like a casual.
3. It's Buy-Once, Play-Free, with the exception of expansions.
4. TAVERN BRAWLS! Chuck a keg at someone, smash a beer bottle over someone's head, shank a third guy with the remains of the bottle. Perfect way to decompress after a few hours of hardcore-difficulty raids.
Not too much different from what I'm trying to advocate for Final Fantasy XIV. I've had the opportunity to playtest GW2 at Penny Arcade Expo 2011, and believe me when I say this: Star Wars The Old Republic looks like a baby ferret in diapers compared to GW2. I'm not even joking.
The point of me mentioning Guild Wars 2 here is to illustrate the fact that some MMORPGs are being designed with a forward-thinking mindset that caters to all demographics: PVP, Hardcore Endgame, Casual Endgame, etc.
This is the kind of thinking XIV's developers need to adopt.