2.8-2.5= 0.3 saved extra time with tripple-c
2.38-2.125= 0.255 saved extra time with tripple-c under LL
.... don't use tripple-c under LL (unless you will otherwise miss TA or some other buff in your opener)
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2.8-2.5= 0.3 saved extra time with tripple-c
2.38-2.125= 0.255 saved extra time with tripple-c under LL
.... don't use tripple-c under LL (unless you will otherwise miss TA or some other buff in your opener)
It took me way too long to realize that was Triple and not Thundercloud. >.>
The gains are pretty non-existent, though. A total of 0,135 seconds saved every time you do that. You probably don't even get a whole second out of it during your average fight. And every time your Triple comes up in the beginning of Ley it definitely is not worth it to wait 30 seconds.
Speaking of small gains and losses: Triple and not weaving it. 0,7s lock, 0,9s saved from 3xF4, a gain of 0,2s. Having to do F4 F4 F1 or so under non-weaved Triple? A loss of -0,1s.
I don't know which thread to post this on, so I'll post it to both. Apologies if I'm doing this wrong.
So let me see if I got this straight. B4 is a dps loss, but openers and TC rotations make B4 a dps gain?
In single rotation,
If I understand this right, my goal is to: B4 opener, 3.X (5xF4 version), 4.X, 3.X (5xF4 version) with LL, 4.X, 3.X (5xF4 version), repeat from B4 opener...
As for the multiple target rotation,
These are my optimum rotations per enemy total atm:
2: T4 B4 F3 F4 F4 Flare Flare
3-5: T4 B4 F3 Flare Flare
6-8: T4 B4 F3 F2 F2 Flare Flare
9+: T4 F3 F2 F2 Flare
There was a disclaimer for progressing SpS that I left out...
Also, if this is correct, what number of enemies should I switch from single to multiple rotation. I believe in HW, we weren't supposed to switch from single until at least 3 enemies. Can we switch as soon as there is 2 enemies in SB?
Cast Blizzard 3 -> Enochian -> Blizzard 4 -> thunder 3 -> fire 3 -> sharpcast -> Leylines -> Fire 1 -> Triplecast -> 4x fire 4 -> fire 3 proc -> convert -> 2x fire 4 -> Foul -> fire 1 -> fire 4 -> blizzard 3.
Something like that, not sure about the ending there if someone can correct me.
I've been seeing some random talk on reddit that det is taking precedence as the tertiary stat for BLM over crit? Has anyone done any research into this? I've always thought of Det to be a far distant 4th stat for us so this is certainly news to me.
My Opener has been this -
B3 > Eno > T3 > B4 > TC > F4 > F4 > SC > F4> Ley Lines > F1 > F4 x3 > F3 Proc > Convert > F4 > F4 > B3 > Foul > T3 > F3 etc, etc.
I've been seeing some BLM players say to drop Ley Lines during TC'ing your F4's in the opener, but that just makes no sense to me.