SE now has no excuse not to nerf tank sustain and improve healer game play.
If they do neither of these things after this change, then this yet another negative to the healer experience.
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Pretty much this; a big excuse people have for why healers can't have more responsibility in their damage kit or incoming damage to heal is because a healer failing means the group will die with them (let's just ignore tanks being near immortal in boss fights). Having phoenix downs on the tanks or DPS takes that excuse away.
If they still don't improve healer damage kits and increase incoming damage, the phoenix down change mostly makes healers even more redundant than they normally are. Just give RDM Vermedica and Veresuna and be done with them.
I might be cynical but I think making healers more redundant was the intention.
We can't be redundant when they remembered our existence enough to increase our aoe healing range! /s
Clearly most of you have never even run an EX. Go try it without a healer and see how it turns out for you.
Is this still even a relevant hashtag? I forgot this was a even a thing.
Woah. You'll fail in like, 10%ish of content if you don't bring a healer or tank? That's wild. It's a good thing there's like, that other 90% where they're entirely irrelevant.
Can't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.
That is not even remotely what I've said, but if that's what you make of it. Can't change your mind.
See, if Phoenix Down has always been this way since this game's inception, this sentiment would never been viewed this badly. This is a matter of timing and context of the implementation. Why do this now, after healers have lost so many (too much to list all of them) throughout the decade?
In a vacuum, yes. This is "a good change that should've been a thing since 10 years ago." I guess better late than never?
You asked why it’s a bad thing and I told you; because healers relevancy in this game has been shrinking for years while we get zero improvements to our gameplay
Pheonix downs should have been the norm from day one but you can introduce them 11 years into the games life cycle when healers are struggling to have any relevance in content and with no foreseeable improvements and go “don’t see what the problem is TBH”
Like what do healers actually have with their gameplay anymore
Frankly that seems to be one of the better outcome we can ask for: just rip off the bandage and tell us they hate dealing with healer - axe them out of the game. The other option is to make the trinity matter again in drastic ways, but that's heavier in cost & we know they need to fund Yoshi-P's new spellspeed ring on his pinky finger in next LL /j.
I simply don't see a bright future of the job design within the hands of dev that bows down to specific subset of playerbase who's actually seething and pounding the floor where they stand when they realized a SGE was able to gain 80 (EIGHTY, 40p today :D) potencies per minute that does not involve 1 2 1 1 1 1 1 while citing "UnAbLe To FoCuS hEaLiNg 10% Of ThE tImE" as their reason to deny that option before 7.0 even launched officially - in a modern FFXIV.
You don't enjoy 5-10 potency on dot increase?
Jokes aside, this game will never make healers fun to play nor make classes better. If dawntrail is doomed like this where devs say that cost is their bigger issue, then we are lost cause. Even 8.0 won't fix anything. Their supposed "talents" change won't come until 9.-0 or so as it will be yet another one of their "promise, just wait please".
There's been an interview where yoship talks a little bit about job design so I guess it's time to bring this thread back.
Here's the link if anyone wants: https://www.techradar.com/gaming/fin...-gamescom-2025
Relevant part is this:
Call me jaded or whatever but that doesnt exactly make me hopeful. No details, current battle design will stay (the body checks will continue until morale improves). Big plans but also doesnt want major changes. Get ready for the big change of +5 dot potency and another glare reskin.Quote:
“We do have quite a big plan for jobs moving forward,” said Yoshida, “but it is quite difficult for me to convey the nuances at this time. When it comes to the current content that we have in terms of battles and design, we don’t want to destroy that experience as it is right now.
“So, keeping that in mind, we don’t want to incorporate major changes to that, but what we do want to do is make jobs more interesting for players to use.”
Jaded? Yes. Wrong? Nah.
I think Yoshi-P won't do any radical change. And that is what we need rn: radical changes on how fights works, on how healers works.
So, he'll likely double down on healer division ("pure" healer vs shield healer), on job balance (WHM being the weakest job, AST outclassing WHM at everything, SCH being the default shield healer, etc), on how useful healers is on non-savage content.
Frankly, this response is a bath of cold water on whatever I was expecting about 8.0. That gave me courage to let go my house and just let my sub run out.
YoshiP really needs to address the fucking healer situation
so.. how did this strike turn out after all? seems more like a DT strike to me
Never knew the Healers of this game were unionized ... interesting O.o
This strike came about from issues long before DT, the fact a lot of players dropped out due to DT was just coincidence (or maybe not), what effect this may or may not have had will not really be seen before 8.0. But with how all the jobs have been handled I don't think anyone who did/sported the strike (if they are still even playing) will get any of the changes they hoped for.
1100 pages isolated to one thread. If only, say, repeated glamour demands/requests for the exact same item could consolidate themselves so neatly...
And the reasons for the "strike" remain as real as ever, sadly. You just hear less about it because so many veteran healers did exactly what they said they would: they either stopped healing or stopped playing altogether.
I was promised that I would 'not even have time to DPS, because Healing requirements will increase so much' going into DT. But when I do my EX roulette (to cap tomes on my onetrick SCH alt), I'm standing in AOEs on purpose in Mistwake (the final pull of the dungeon where they keep using the orange circle to make the Tank move) because they hit for like 40-50k each and I have like 6 different tools to deal with that amount of damage that I can just cycle through. And that alt is in last tier's gear still, just imagine how ignoreable those AOEs will be when we've got 790 gear! Considering how some were cheering the 'spammed raidwides' that the trash used on the final pulls of Tender Valley/Strayborough Deadwalk, either we've fallen a long way, or the 'increase' was never real
Even if everyone who supported the strike were to stop supporting it, the strike still will have served a purpose: Either SE noticed, and makes changes (as the strike asked for), or we have conclusive evidence that SE is perfectly willing to ignore one of the largest threads the EN forums have ever seen (by post count). And that would then prove one of two things: Either SE really does 'only listen to JP', or 'SE is willing to ignore things they don't agree with because they think their vision for the game is the best way forward' (which means they don't listen to EN OR JP). This happens to be the exact mentality that gave us 1.0
Guess we're waiting for 8.0 news, to see if SE actually does read EN forums at all, and/or if there will be any changes
I mean, they were probably right. In like, week 1 ultimate content prog but everyone forgot to save Gil or whatever so they don’t have a lot of crafted gear lol.
Doesn’t the fact a single thread reached 1100 pages alone signify there’s very likely something going on there? Though I guess it could just be one overzealous person repeating themselves over and over (it’s me I’m the problem).
I don't understand how healer can be simultaneously so easy, yet so many healers are dragging groups down in 11S, because they can't do damage.
they're easy in normals because the other roles can cover most of the incoming damage and you can overheal all the hell you want with pretty much no real dps checks
if a healer seems to need to use a lot of casted heals it's either poor planning or teammates taking unnecessary damage or a lack of mitigation, the latter two not being just the healer at fault
If anything it's the opposite: Our Filler spell is now such high potency, that dropping casts of it (to heal, to move for the mandated DDR dance, etc) is far more punishing than it was in the past.
Scholar, for example, loses 4x as much damage per dropped GCD compared to ARR (Ruin was 80p, Broil is now 320p)
That's not to mention Dosis on SGE, it's already at 380p, are they gonna make it 400p next expansion?
Pretty easy to explain. Because the healing part of the job is so incredibly easy you will find healers in M11S that really shouldn't be there.
The point seems to have gone right over your head.
Healer's potential damage output is "fine", enrage timers are designed around it. Healers dragging people down in M11S has nothing to do with their potency numbers.
Your main damage source being a single button is the entire issue, because the higher you make the potency of that one button the more dps you lose when you miss a cast of it.
And bad healers miss a whole lot of casts.
Because there is zero content in the game before savage (and arguably some extremes) that teaches healers how to play their role appropriately. Such as how to not be a healbot, planning out heals/mitigation, how to press their (few) dps tools.
M11s is a reality check for most healbots. They are learning they can't just afk through savage and get a clear.
Here's the fun part. Once those healbot players adjust and start getting better at the game, planning out mits and heals and figuring out that their dps rotation is pressing 1 button >80% of the time, they understand that the healer gameplay absolutely massively sucks arse and switch to dps or tank instead.
Guess who fills those newly vacant spots? Fresh healbots.