Updated Benchmark Feedback
Face 3, Eyes 3 Female Xaela here..
I appreciate the hard work the artists put in to address so many concerns in such a short period of time - the update is much better now. That said, I'd like to bring attention to some of my remaining concerns.
- Mouth 1 & Lip Color:
Not much to say here. The shape is still off, I also miss the upturned corners, but I might get over it eventually. I know gloss was added - but its still nearly invisible in most lighting.
- Eye Shape 3:
While I'm not skilled or knowledgeable enough to give a detailed drawing, or anatomical breakdown, here's a side-by-side.
While subtle, the updated benchmark's eyes seem more rounded, dilated, & droopy, giving off the impression of either being drowsy or high.
The original eyes are sharper, especially on the inner corners, & have a more ambivalent look to them. Giving her a calm & determined expression.
However this could be due to the next complaint.
- Upper Eyelid (Optional Feature):
In the current game version, the Au'Ra's upper eyelid feature gives a strong eyeliner & soft, feathery eyeshadow effect to the eyes.
The updated benchmark appears to be just a soft eyeliner - which is ironically a little weaker than that of a current Au'Ra without the feature at all.
There isn't anything really wrong with this, however for those wishing to achieve a more dramatic makeup appearance, that only leaves us with the fairly limited face paint options.
Personally, I like Face Paint 4 (Outer Eyeshadow) w/ Upper Eyelid feature. The combined appearance is both subtle & dramatic, giving a soft, two-toned eyeshadow effect to the middle & corner of her eyes. Unfortunately this option also isn't as distinct in the updated benchmark. The eyeshadow is a lot smaller, & the color drops off a lot shorter from the edge of her eye.
While I understand that its possible perhaps a majority of players prefer the new look of both the Upper Eyelid Feature & Face Paint 4 - it would be nice if these were closer to the original. These features are optional, so it should be easy to justify retaining their original appearance.
At the very least, with hair, eyebrows, and eyelashes being a lot lighter and less defined overall than as in the current game, it would be nice to have more options to make up for the differences. (2+ Face Paint options + more makeup variety?)
With wildly different preferences & mixed opinions across the board, perhaps one possible solution for a few of the different features could be to add an "intensity/opacity" slider. This might address most feedback regarding limbal ring, gloss, lip color, and face paint options. Or perhaps overhaul character creation entirely for 9.0.
In any case, I sincerely hope the team will continue to improve our character appearances based on feedback throughout Dawntrail.
Current Game / Updated Benchmark (v11):
https://i.gyazo.com/b604c55da8f87366...858213a25e.jpg