Originally Posted by
SpeckledBurd
1. Return Monk's positionals and put the positional nullification effect back on Riddle of Earth. If you really want to take one let it be Leaden Bootshine since its disproportionate.
2. Modify Chakra generation so it builds at absurd levels at all time and give it a maximum cap of 10 rather than 5 (With Meditation only building to 5 out of combat). Since most our old oGCDs are now blitzes and that's unlikely to change due to the necessity of making new animations, let us just machine gun Forbidden Chakras at all times like how Stormblood Samurai machine gunned Shintens. Enhanced Brotherhood lets you open a chakra on every weaponskill while under the effects of Brotherhood, but instead how about Monk just opens a chakra on every weaponskill forever.
3. Modify Blitzes so that Monk's cooldown kit is internally consistent and Phantom Rush aligns with Riddle of Fire and Brotherhood in the opener and every two minutes thereafter. Give us a third stack of Perfect Balance, or perhaps make Anatman be an oGCD that grants a random Nadi if you have none or the opposite Nadi if you have one, similar to how Celestial Revolution works. I'm not sure how to make the timers line up but the devs can work that one out.
4. Riddle of Wind... I'm not sure. Maybe it could grant an additional effect called "Flurry Ready" or something which allows you to execute a Six Sided Star without the double GCD penalty.
There are fixes that can be made, the ideas here are better than the complete lack of imagination that has been the foundation for Monk's issues with the previous expansions, and it isn't the absolute travesty that Shadowbringers/Stormblood Monk was on their respective launches. However it still needs workshopping to get to a spot where it feels great to play instead of just fine to play.