Originally Posted by
J-Reyno
I'm not sure I get what you're suggesting, but if I understand then there are ultimately two options if you allow more room for tanks to "excel" in damage.
1) Tanks who "excel" are able to do more damage than now, solving the issue of tanks being very low impact compared to the other roles. This would be good
2) Tanks can "excel" in their role but the damage ceiling remains the same, and bad tanks do even less damage. So tanks doing their job properly end up working harder for the same contribution.
The second scenario is unacceptable. The first is good, but this is essentially a roundabout way of saying that tanks need more damage, and I'm not really concerning myself with the how right now. Whether they change the rotation, adjust the formula for tank damage so that we get more out of the current rotation, or just straight up increase potencies, doesn't really matter. If tanks get more damage out of it, then that's fine.