Originally Posted by
Sloprano
Looking at it like that it makes sense with the restrictions of AF, limited fairy interactions and the cooldowns of things like Rescue and Chain Strat. It might just all work well in a well-planned fight like you find in Savage. But there is so much more content you play in than that. I'd wish they saw not only is a lot of time spent in lower-than-80 content for leveling, but also in the daily roulettes and the times to you try to fight something solo like in the MSQ. If they'd only first made sure that part is fun to play.
It might be the current rendition of not only healers but also rest of the jobs were only designed, tested and balanced for Extreme and upcoming Savage and now they're afraid of doing anything akin to 3.0 or earlier it might throw off a delicate number-crunched balance they achieved. If that is the case we might want for a seperate system like PvP and Eureka: You get a set of unbalanced and OP, but full and fun set of skills like with the old Primary, Secondary and Tertiary cross-class system to use everywhere else and then you have the current system we see today for Savage fights, where the developers can tweak and adjust so it fits in perfectly with the scripted fights.