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Would it be possible to make other mounts usable as battle companions like the chocobo? I would love to use my courl as a dps companion, with special armor for it when it gets rank 10 like the chocobo. But if something like this is added, give players an item to match the rank of said new companion to match your chocobos current rank.
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Probably not lore related, but Will there be any dungeons involving clockwork androids that look like the spoken races?
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Will we be able to see more enemies like the Mimic from XII (outside of T4's Clockwork Bug that is)?
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Is there be more horror story just like in the end of the quest"Corpse Groom" in Tam-Tara Deepcroft (hard)?
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Currently when the cutscenes in the high level dungeons trigger, players either skip them or have set the option to automatically skip them if viewed before. This means that new players watching the cutscenes often are left behind, sometimes to the point of missing boss fights because they are triggered before everyone is ready. If they are not left behind, they are pressured into skipping the story.
The ability to root players to one spot (in the purple circle) exists in dungeons while loading in and viewing the opening cutscene. Would it be possible to extend that ability to the cutscenes in the level 50 dungeons, such as Castrum and Praetorium?
It would not cut down on the pressuring to skip the cutscenes, sadly, which leads me to the next suggestion:
Another option would be to tie the reward to the cutscenes. That reward is meant as an enticement for players to help first timers through the dungeons so make so that if - in the presence of a new player - all the cutscenes are not watched on their first run through, no-one gets any extra tomes. Do the run as intended with first timers - watching all the Main Story cutscenes - and you get the bonus. Speed run through it and you get the basic rate for the dungeon.
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With the focus being on keeping Free Company Housing relevant despite the addition of Personal Housing, will there ever be plans to upgrade Free Company houses into Enclaves/Fortresses, or even small Hamlets? If so, what would be the requirements to upgrade from a House to a enclave?
Are there plans to implement new Disciple of Hand and Land classes, such as Engineer?
The Beastman Strongholds seem rather small in comparison to XI's strongholds. Are there plans to add a larger part of the Beastman Strongholds in Raids or 8 Man Dungeons?
Will there ever be an event like XI's Besieged, where Beastmen attack a town and it must be defended? If so, will the penalty for losing be similar and require a Raid into the Beastman Homelands?
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Can you talk about how many cities will be introduced in 3.0?
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In patch 2.4 we will be able to fight Shiva, the last of the primals you have annunced so far. Are future patches and expansions going to add more primals? Or will future trials involve other kind of "super bosses"?
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Will it be possible to customise the appearance of relic weapons, for example their color, and the style of effects such as glow.
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Chocobo in Healer Stance sticks closely to my character.
This is especially annoying when I am fighting monsters with any AoE attack (Cone, Radius, Linear).
Currently, it stands with me before the monsters, eating damage, since it is stupid and do not know how to dodge AoE attack.
So, rather than healing me, it takes great damage, and die before it can even fully recover itself. Moreover it does not attack engaged monsters.
Will there be any improvement on this matter?