When players complain about the fact that FFXI combat system is slow compared to FFXIV, they often forget it's a turn-based battle system that's still active and with a cool-down mechanic everyone has to deal with.
Mobs followed you to the ends of the zone or until you were dead. TP build up even when your are hit/ take damage oppose to ARR where you spamming TP moves until it hits 0/3000. XIV:ARR takes patience away but replaces it with action-management.
The pros is your busier and enjoying cool moves but your forced to meet expectations due to that speed. Kill the boss fast & furious oppose to out-lasting him no matter how long your in the fight. items requirements never existed per-say but now it stinks of pure prejudice.
