Originally Posted by
MrKusakabe
"Mobile" gaming means two things:
The term in itself means bad hardware. And it's easy to create games for outdated or low profile hardware; you can find easy excuses for this. A big junk of the experience is nonetheless the graphic fidelity, and how is a passively cooled system that throttles down do 20% of their (already low) computing power to deliver that? The result are mediocre games often, because the low effort on the technical specs also often results in general lack of passion. Who wants to renovate a Ford Mustang with a Trabant 600 engine undernath? Anyone? No? Why?
The other reason is being "mobile". Who plays "mobile"? What kind of quality do you get out of that? In the loud train, or on the toilet stall at the disco? What is mobile gaming? With this in mind, the developers can make up quick (and boring) tasks. Fast games, low quality and shallow because you have to eat it in 5-15 minute brackets. How is the dedication from both players and developers supposed to come from? When I sit down to play a video game, I do that on proper hardware, with proper audio sorce, in a proper seat investing the upcoming 2 hours into it. Not on a rambling bus with earbuds when I have to leave in the next 2 stops anyways.
"Mobile" "gaming" is what used to be Tetris and Snake - real quick games supposed to be shallow. But if they try to squeeze Diablo or Final Fantasy into such an environment, there will be cuts and losses to quality and emphasis left and right, and I would never invest a monthly fee or 30/40€ for those half-baked software titles at all.