The latter fell directly under the premise that DRK's burst phase is slightly bloated and that current Blood Weapon is a problem. If we can agree to intersecting premises on the issue, would not concrete suggestions how to address them be the next step?
Arguing, moreover, is how these things get hammered out. Some forms or flavor of argument are more efficient/productive than others, but it's not as if arguing is opposed to being constructive.
This seems... fine. I just have to ask again: Do we want to stick a self-heal behind a shield that may fully nullify that damage, making the Edge possibly overheal (if we need to get it out quickly for purposes of burst)? (Meanwhile, obligatory percentile mitigation makes it harder to pop TBN; if you wish to go that route, the more generally useful would be to retain TBN's eHP under barrier but have the mitigation effect extend beyond the barrier, such as by giving it a 20% HP shield and a 25 -> 15% mitigation over the first 4 and next 4 seconds, respectively.)
Keep in mind that there is a limit to our self-healing deficit. Putting a buff of X self-healing (per minute and per burst) in one place means that much less elsewhere. This is cool, but is it likely to be more fun than just, say, a heal on Bloodspiller?
My $0.02. Yeah, a DA-based self-heal is probably a bit more fun than a Bloodspiller heal, but it's that much harder to guarantee, has that much less available burst, and also would drop an opportunity to finally make Bloodspiller feel more interesting. Put simply, I suspect DA-based self-healing would be a bit better for the function itself, but faintly worse for the kit.
