I care about the problem the argument is about, not the argument itself :P Sorry if that wasn't clear.
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I'd love to see a cut in production, cap everything at 1 item per gather. Make gold 2-3 times as rare too. Game needs an economy and that's only going to happen if raw materials aren't handed out like candy. But I'm not convinced the current economy can be saved due to the amount of mats people are sitting on. Big changes need to be made to ensure the economy works going forward. All this gil needs removing too. Add some expensive mats that can only be obtained via NPC. Hopefully the devs will fix the economy after the battle changes.
Yes, they need to remove the 3 and 5 caps and make them 1 per strike.
They also need to remove gems from mining and have gems solely made via HQ of quartz from quarrying
Yes, that drastic. It's THAT glutted.
Nope, restricting it by rank is not a good way to restrict items. There are more than enough R45+ miners that can easily glut the market without the hordes of R20and 30's out there. No one is rare. No one is excellent. The only way to make mined materials rare is to make THEM rare and excellent. There are too many of us, no matter what level.
I have heard that the sweet spots are way more chaotic than they used to be. Our other shell's goldsmither says that he's losing a lot of gold becuase it's all over the place even with way more vitality than I have. It was never all over the place for me. About a quarter of the time it was just in "the other spot" if it wasn't where it usually was.
But still, there are enough R45+ miners to glut the gold market themselves, even if you take gold away from everyone under45.
Rank 30 and 40 leves just shouldn't give any gil at all. Have them all give marks. Let new players get some gil from the lower leves still. Have all local leves give marks, but lower the amount each leve gives to compensate.
Whoever designed the economy in this game had no idea what they're doing. There's dozens of players per server now with over 100mil gil and that will take a long time to be removed from the economy.
Does the gathering fatigue connect all 3 DoL's?
today after my fishing tour i wanted to do some Botany, but it sucked bad, while logging i had like 1 chance to hit the right spot, anything over that was an instant fail.
and sometimes while hitting the right spot on first try it was a fail anyways.
can somebody clear this up for me?
i was reading the dev post, and i somehow fear that i can only gather like 250 items in total before being unable to get any more.
They are not connected, I routinely fatigue 2 DoL and rarely 3 in one day. Doing one has no direct impact on the others. And no, the fatigue system doesn't apply to total items, it is based on the total of successful gathers. At 150 total successes you begin to risk a successful action resulting in a damaged haul of items, and these become more common until by the time you've collected the 250th success, you can no longer gather anything successfully within the same class, until some time has passed.