You hatin on LOTR music? your opinion and elexia's will forever fly out of the window and there's no going back
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I am really baffled. There's all this talk about animation and how it's lacking. Yet it's appears exactly like I would expect it too. The only "animation" issue I see exists in also happens to exist in every other 3D FF game I can recall. It's definitely their in XIV now.
In the video characters don't have rotation animation, and in always face in same the direction the camera is facing. So when you rotate the camera you character also rotates. Pressing left or right causes your character to run to the left or right if standing still. They do not rotate. They also don't turn their heads either.
So what's the problem. This is how you'd expect to play with a mouse and keyboard? Right?
From a purely game play perspective, how would enhancing the detail of animations improve game play? Would it cause annoying animation lock? Animation sequences will break out of an existing animation and straight into another all the time. This is how you expect it to function.
Almost any update will get a couple hundred likes regardless of anything. And I don't know why you seem to think that offering feedback somehow amounts to being unable "to grasp whats been accomplished by Yoshi-P." Separate issues. Just because someone likes something or supports something doesn't mean they can't offer feedback or point out stuff that looks bad, and offering feedback doesn't mean I hate the game as a whole. If I didn't support this game I wouldn't even be here. If we don't offer feedback then we might as well take down the forums. "I don't like it change it" is precisely the point of these things.
I know you want to take a "SE is a giant corporation, you are nothing" stance against me because you are butthurt but SE has shown receptiveness to the forums in the past. Read that thread and there are tons of replies mentioning how the animation is lacking, so it's not just me.
IMMERSION
blue dots = bad
char spinning with no foot movement when camera is moved = bad
saloon doors / swinging doors that swing one way = bad
jump = good
But, what I really wanna see is a combat video
"All that glitters is not gold, gilded tombs do worms enfold"
Why am i a butthurt? i am perfectly fine with how an alpha video looks like. More than saying there is a "lack" is the constant beating on the "it should be 1.0 clunky all over again" dead horse which is another fact you and the 4 that liked your comment seem to not be able to compute, those animations locked you on place ,were clunky and on top of that you need a strong expensive rig to play it fine with settings at max
I think they did do a good job with what I've seen from the video. The only critique I would give at this point is more life in the city with NPC's and such.
http://www.youtube.com/watch?v=-I0OiFwEfL0&t=2m54s
"Four likes don't make you a conqueror"
"It's better than zero likes."
I say what I want regardless of whether it will get me likes or not, so please save your ad populum argument. And check the thread anyway, there are plenty of people who agree with me through out so don't act like its just me and 4 other people.
You also act like the animation is the sole reason the game ran so clunky. Nope. Bad coding, poor optimization, and bad server infrastructure and lag were the culprits.
The movement animations don't even lock you in place, either. You can pull a straight 180 and its mostly smooth and responsive. The movement animations cancel when you put in a different movement.
Did we play the same game because I really don't remember my animations being cancelled when I tried for something else.
And if we're still on the subject of the camera panning and the character not moving....rest assured that it's fine. The Gridania alpha footage was done before current alpha phase, no doubt to not have tonnes of character models in town.