I never said anything about Dark Souls. If you're gonna put something in my mouth, make it food, not words.
You should read my response again...
I agree they will do w/e they can for a buck: that's my whole point. If you put them in a position where their consumers are leaving b/c they aren't making specific changes, they lose money until they either cave or find another solution. I understand your frustration with how terrible the incentives in the business world are, and I agree, but your assertion is factually and historically inaccurate. Collective bargaining, boycotts, and protests are incredibly powerful tools when wielded proficiently (or sometimes there are latent effects from seemingly unrelated movements, like the WoW exodus).
A lot of you are looking for complexity that has never existed in this genre before. GCD based MMOs are not "complex", nor are their combat systems deep or engaging. The game isn't being dumbed down, just the gap between those that know their playing an mmo and need to google a guide and those that didn't bother is getting smaller. That's the heart of these changes.
Dark Souls isn't even hard, and I don't know why it's constantly brought up are the barometer for difficulty in video game. Y'all out acting like it's Ninja Gaiden or something smh.
But the OP is asking for increased complexity across the board. I think if they were asking for an optional increase (like split dungeons into "story mode" with trusts and slightly more tuned "normal mode" with players), I don't think anyone would have objected.
I do agree it would be nice to have dungeons where wall to wall isn't possible, or you actually have to use CC for real.. with corresponding XP/tomes increase for time invested.
I am personally not even against making gameplay slightly harder, just not convinced it is going to be better for the game long term.
The "WOW analogy" is patently wrong. WOW is losing players not because it is super easy. I remember time when Ion was a player himself and trust me, he had (and presumably still has) nothing but extreme contempt for those who do not min-max to nth degree. If he were to get his way, he would just turn WOW into one giant raid.
WOW is losing players because 95% of population has nothing to do - casual players get watered down raids/dungeons plus endless grinds and that is literally it. No housing, no farming, no mini-games or puzzles, no light-hearted stories, just raids/dungeons/pvp mixed with grind and seasoned with toxic elitist community, that Ion helped foster himself during his time as the elitist jerks guildmaster.