I'm giving really serious reply
Alright
Making healers feel fresh and exciting isn't something thats gonna be easy over all fix. we need fix alot things. currently how trash and boss monsters interact with a players. how status effects and debuffs are so week and feeble that there not even worth removing with esena. they can make monster and player interactions in combat more active. big trash using tank busters. trash monsters debuffing dps making them lose 50% of there dps can be removed by esuna revisiting whole status effect system all together. maybe even allowing healers to put status effects on other monsters. that isn't useless sleep. or bind something strong that could save a tanks or dps life like paralyze
how each pull of trash is boring it is just much of monsters with really weak auto-attacks telegraphed attacks with no unavoidable attacks. hence they don't do enough damage. so in the end. tanks are forced to pull big cause group of 3 monsters don't do enough damage to them enough to be healed. so they need pull 3-4 packs so healer feel like a healer. this how bad trash/bosses are when dealing damage. unless your doing ultimate/savage content where pretty much any attack you take will down right kill you. they programmed about 10 instant death mechanics claiming its hard. so what does healer really have to heal within that down time. that is issue. lessen the downtime. drasticly making healing more engaging and adding at least 1 more dps abilitiy
this mean that player/monster interaction is extremely weak. and there should be more things the player should focus on other the healing and dps. or players know mechanics enough they never take any damage or need heal anyone else. this is a problem. so best thing can do make it where everyone takes unavoidable damage more. or have some other nasty thing happen to them that healer have to remove
Esuna - Doom - if not removed 8-10 seconds they die and is forced releaseed so they cant raise there
Esuna - Paralyze
Esuna - Blind - makes 50% all your attacks. spells and heals miss
Esuna - Enfeeble - reduces all damage your dps deals by 50%
Esuna - Paci/silence - stop of actions/spell casting ability
Esuna - 50% heavy + with massive damage dot added
going back to 2.0 content where savage/utlimate fights aren't you just spawning directly at the boss. but gambit of trash. and savage bosses with savage/ultimate trash. with more player/monster interactions instead constant tank spank. and mechanic dance
healers are so post to have support abilities. however they made ast overtuned with damage increase buffs. not realising how much they destroyed other healers in doing so.
supporting is another factor of being healer. watch we do not have anything impressive. maybe they can add mechanics where there is a need for use a buff phase where healer has to use there supporting tools instead dpsin or healing to make sure the job is done.
right now adding additional dps skills is just very bad Band-Aid to already massive problem. we have ranged dps can heal themselfs. we have tank can heal themselfs without the new of healer. and solo carry
by no means do they take healer community seriously cause if dont like a job just switch to another, that hook is deep. they need get off there lazy buns and fix it,
I am fine with us having 1 more dps skill as long as they also make healing aspect of the game fulfilling by doing whatever means nesseracy
once they fixed all healing issues plaguing all the ff14 then all fine with having more dps skills