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Better question is, why do you believe everything should be handed to you in a short period of time? Even FFXI created methods that you don't obtain everything you want in a short period of time. Artificial walls have to be created to create longevity, how you create those artificial walls is another matter, but they have to exist. I guarantee you if walls for tome stones were taken down, the longevity of a patch would be greatly reduced.
I don't? I just said that tome caps block progression. If anything, I want tomes to be separated for each role.
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Barely put to use? Areas are used for treasure maps, FATE's, dailies, hunts, gathering, crafting, quests, guildleves, relics, seasonal events, and so on. People still do all of these in old areas and new. How can you say they are not put to good use? You can say you don't like it, but don't pretend areas do not have a purpose. An area once very relevant is not going to be as much when we reach new areas, that is going to be a given thing. I can credit them however to keeping them in good use.
FATEs? Leveling up by doing dungeons is way more efficient, and FATEs gets zerged and that's not "good". Hunts get zerged. Quests aren't repeatable (while dailies are), seasonal events are a limited time only. If you think hunts and forcing FATEs into the relic or events is "good use" then I don't know if you're joking or not.