Just giving the topic another bump with a few more thoughts brewing in my head on how to get SMN outta its existing MP situation without touching the SCH side of things:
(1) A direct boost to Fester's damage, giving SMN more spike potential and being able to use Energy Drain with less DPS loss due to Fester's increased potency. I dunno how much increased potency, but this would work towards teaching SMNs how to manage resources and balance between Energy Drain and Fester for resources. Of course I imagine a change like this would make SMNs single target damage in any non-end game run to hit some pretty insane levels since they have no MP issues there.
(2) Change Fester to have the following additional effect:
"Gives a 25% chance that your next energy will not require an Aetherflow charge for 10 seconds for each DoT applied to the target". Free MP + damage, gooo~
(3) Modify Tri-Disaster to be an oGCD ability that casts for free, instant, has a 30 second cool down, single target spell with the potency of Ruin that has a 50% chance of restoring a stack of Aetherflow to the SMN
/2gil
