Returning 2.0 DRG here!
What happened to the section on Fracture? Has the debate been settled?
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Returning 2.0 DRG here!
What happened to the section on Fracture? Has the debate been settled?
with our current skill speed, and the changes they made to "clipping" of DoTs, fracture was no longer needed.
at some point, with more and more increase coming to skill speed and what not, I am sure it will be making a come back at some point though.
Dervy has a nice doc I believe somewhere showing the break down as to at what amount of skill speed is needed, when it will start to be used again
why do DRG items never drop in SCoB ??????? :(
With the buff to Full Thrust, the avg potency of that combo rose to 226.67. Fracture potency is 220. It's no longer worth using because fitting it into the rotation wastes the uptime of something better.
Basically, if you do the full thrust combo, you are getting 226.67 potency per GCD, while Fracture does slightly lower 220, simply put, it's better to do the combo over fracture, especially since fracture cost a lot of TP for it's potency and since removing it completely frees up enough time to have your set combos within the 20s duration of heavy thrust.
Additionally, DoT damage isn't increased by Disembowel so in truth FT combo does more than Fracture by a slightly larger margin than you'd think.
The only reason we used Fracture in the rotation at one time is because DoT clipping wasn't a thing you could do (and, with FT at 300 potency instead of the current 330, that combo's avg potency was 650/3=216.67, less than 220). So it padded out one move in our rotation.