Ram Doesn't matter in the PS3 because the way the Cell Processor works it can reserve a core thread to operate as memory.
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Ram Doesn't matter in the PS3 because the way the Cell Processor works it can reserve a core thread to operate as memory.
I can vouch for this.
I have the same cards (talon version) and a HAF-X case. I run almost the same settings (4xAA because I can't tell the difference between 4x and 16xQ, visually or by GPU usage).
I keep the cards at 45% fan speed for gaming (inaudible) and they usually don't go over 60°C.
They are really nice cards, IMO the best 460's on the market; even an xtreme burn-in test in Furmark over an hour can't push them over 70°C (unless of course they're choked by another add-in card like my second now is.)
The only way temps can drop even further is having them water cooled, similar to the Noctua NH-D14
I have faith that Yoshi-P will untie the knot holding back the non-copypasta terrain from PS3.
Don't tell me we are at PS3 limitations already, I had enough of PS2 limitations on FFXI ><
I can't wait for them not to implement next-gen tesselation technologies because most of this game's subscribers will be on the PS3! =D
/sarcasm off
The sad fact is that they'd have had more subscribers if the game actually ran well on most systems even at the lowest possible settings.
As someone said before: This game runs as fast as PS2 emulation.
Possible, the if the engine design team can get the code optimized, streamlined and less resource hungry they should be able to do it. Though they might have to settle for lower res textures to do so. Having two sets of textures (one low, one high) would not be too difficult to manage.
No, doesn't quite work like that, also I have take OS and hardware classes at my school and I have no idea what your talking about. The cell supports Micro-threads but thats for reducing memory latency not addressing the lack of available ram.
Now you can do a space-time trade off and simply use the CPU to generate items that would normally exist in storage but that still needs more ram. (For a extreme example of procedural generation look up .kkrieger, its a 3D FPS that fits in 96k of disk space, though it requires LOTS of ram to get going).
I know there is sarcasm here, but the game does look pretty good without tesselation + even my rig chugs when running a demo with that feature.
We hit that a while ago with the current engine when they delayed the launch originally. As I understand it the PS3 is nice and powerful you just have to be very good at programming for it to get it to work for you, its def. not a standard platform architecture that most developers would be working on.
Can't tell you how many people come into the a XIV IRC room and complain that the game does not run only to realize it won't even start because their PC is too low. I don't expect MMO's to run on a C64 but really they generally should scale down to low end systems (even if just for catching up on a few things on the road on a underpowered laptop).
XIV runs slower and the emulator supports alt-tab without crashing. :p