None.Quote:
Ok, so tell us how many settlements you turned into slave labor camps after becoming overlord of Nuka-World raiders.
I wiped them out. All of them. No mercy and no quarter. I freed Nuka World.
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None.Quote:
Ok, so tell us how many settlements you turned into slave labor camps after becoming overlord of Nuka-World raiders.
I wiped them out. All of them. No mercy and no quarter. I freed Nuka World.
From my understanding, he wasn't saying "go play other games" in response to people saying there wasn't enough content. If the website I read was right (which, who really knows. I don't speak Japanese), he was saying that they're taking XIV in a less grindy direction intentionally because there is "a lot to do in XIV" and he doesn't want raiders, for example, to feel as though they are only allowed to prog and raid, as well as that there are "so many great games" and he wants us to be able to play them without feeling tied down to XIV. Which from a business standpoint, is a horrible thing to do.
But while I personally do like not feeling like I HAVE to play this game if I decide I wanted to play something else, I do understand that that is not everyone's cup of tea and there are people who are going to be understandly upset by this.
For me I have little issue (for now) with XIV because I am interested in a variety of games. If the quality of the content here isn't keeping my interest, I can spend those hours on a new game with a whole new story and mechanics to enjoy. For me XIV has enough content that I can stay interested in quite a while, but even I decide I'd rather do something new than say....go to my island or something. I just don't often feel like clicking on nodes for that long vs. maybe just booting up Diablo and clicking on monsters there lol.
I still get an hour minimum out of XIV every day since I'm still levelling classes, but when I'm done that I'll probably feel quite the lull. I'm mostly interested in MSQ, levelling combat classes, and upgrading gear and when that cycle is over I typically look elsewhere rather than do less interesting (to me) content.
That said I do understand the concern of those who feel the balance of content they are interested in vs. not interested is resulting in them not wanting to play, which is valid feedback.
Would it shok you to know he has been saying this since the game launch?
Would it also shock you to learn that the reason he said it wasn't due to lack of faith in his game, it is due to the fact he doesn't want people to feel like they have to play all the time, so go and enjoy other games alongside FFXIV.
Less grind should not mean lack of content.
Yes, yes it does. While I understand the sentiment and the point of view, it is, in fact, still not the right approach by giving so little content to do as mentioned above. The game is already holding your hand in many things, jobs are becoming homogenized, and 4 month patch cycles will soon begin to be 5-6 months. While yes, there's many things to do, lots still to grind for, that is not necessarily the right thing for everybody. One might say that Manderville relics are a break from the "grind", which incorrect, because you still have to grind for the tomes (one way or another) to get the relic be done to begin with. If SE really didn't want any grind of sorts, the weapons should've been given out for free.
I don't personally feel like there is a significantly lesser amount of content. The biggest factor, imo, is that there isn't a new exploratory zone to eat up people's time. The new content that was added was more casual or lacked incentivising rewards. Which I get, makes people feel like there was no content added, due to them not wanting to do it.
However, I do personally feel that, while exploratory zones are usually received very well, if they added one every single expansion, the concept would become stale pretty quickly.
Oversaturating the game with one kind of content because it was received well the first time wouldn't be good for the game, either.
Not every expansion is going to be chalk full of things everyone enjoys. They need to add a variety of different content, since there are a variety of different style players. And I feel they did.
IS was fine, and if there were more variation in the VC routes and better/more prizes, I'm sure that would have been received better. Maybe the second one coming out in.. I think 6.45? Will be better.
As for DD, it's standard.
Not everything is for everyone. But just because the content isn't your preference, doesn't mean it's not content.