It's a role skill. They just need to change the role from general casting to magical DPS. That having been said, it's also the only way to recover enough mana to sufficiently heal after dying. I'm not saying any of these were good ideas. I'm just trying to imagine what a world where healing would be a challenge in regular content would look like. The fact is that healing is so easy these days simply because players are really skilled. There's not much need for healing when everyone is competent enough to avoid 90% of the damage out there. To make healing a challenge, you need to make damage unavoidable and resource management painful. I don't think either of those characteristics make the game fun for most players.
