Glad you agree with me, then. To each their main role without the pressure of performing other roles.
Young? What’s the age rating on this game again?
New players? Everyone starts somewhere, doesn’t give them a pass to be as bad at level 80 as we all were at level 1
Lifelong player on a different role? And? They should still have a basic grasp of the core game concepts. Weak excuse.
Bad old hardware? No sympathy from me whatsoever. I progged Midas Savage on a little old ThinkPad with a £5 Wilko keyboard and a built in GT310M GPU getting under 30 FPS in a hotel room because my house was busy being on fire. I’ve raided alongside plenty of other people who have done just fine on similarly awful hardware. Turn the settings right down and it’s fine. Weak excuse.
Elderly? Eh I sympathise somewhat as I do appreciate how hard it can be to memorise fights (I use post it notes on the screen during prog). With some effort you can get around it and it certainly doesn’t prevent you from playing to a competent standard.
Disabled? Fair enough but again, where there’s will, there’s a way: https://www.pcgamer.com/uk/how-a-dis...al-fantasy-14/
Special needs players is the fairest point you make. But I’ll add the caveat to this (and really everything above) is that players just have to say something at the start of a duty and the vast majority of players will bend over backwards to accommodate as long as they are aware of it.
The excuses go on.
And so healers, and ONLY healers, cannot have a skill cap above ankle height because someone, somewhere, somehow, might stand on the skill floor and get the vapors if they feel even the slightest urge to move upward in any way.
How pathetic ARE healer players in your mind?
I don't understand how these excuses would apply exclusively for healers. They apply to everyone that plays the game. Why should "healer" be the role for people that have any sort of difficulties playing? Why commend that to a whole role? We have a 3+ jobs in each role now, Tanks get variety, Dps get variety, why do Healers have to be stuck with the same DPS kit to each other.
Sage was a great opportunity to give "more experienced" players more to juggle between Healing and Damaging and yet we got a DPS "rotation" with less involvement than Scholar's- Just Spam Dosis, guys, I swear it's more fun than spamming Broil.
No, it seems to me that the OP is saying that healers should be expected to be responsible by adding dps because the line between throwing dps and throwing heals should be very clear to all players and the game should further acknowledge this by making dps more required. Which is why my core argument is that SE cannot assume that is the case for all players.
Making "DPS more required" and having more DPS buttons is not the same, I'd say.
The way I understand this is, OP is critisizing Healer design and blames the dumbing down of Healer's DPS kit onto the devs attempts to cater to the "players that simply aren't very good".
So in essence, the Devs focusing on accessibility as a standard for Healer DPS design kits.
If in your eyes DPS for healers is optional, then why would a player in need of accessiblity for the Healing role care about the accessibility of the DPS side of their kit.