I would like to be able to split the Focus Target UI item into pieces, like we can for the Current Target.
I like putting just the cast bar in the centre of the screen so I notice when it starts to charge an attack.
I would like to be able to split the Focus Target UI item into pieces, like we can for the Current Target.
I like putting just the cast bar in the centre of the screen so I notice when it starts to charge an attack.
Can we generally have more instances where the PS4 Circle button moves the cursor to the Save/Apply/Confirm button instead of just asking if you want to quit without saving? It happens in some menus (e.g. Character Configuration) but not in others like the HUD editor and the Duty Finder settings.
Either that or include a Save option in the quit confirmation message.
HUD Layout
Is it possible to have UI elements be mirrored as an option and animate from right to left if desired?
Buff/Debuff tracking
If you have healthbars enabled on name display, it would be nice to see a small icon representation of a buff/debuff you have and how much time it has left. Helpful for BRD/BLM/SMN and more allowing you to track debuffs on multiple targets at once. Would it be possible to implement a UI option such as this?
Hello!
I quite like the light theme but when feeding chocobos it's very hard to quickly differentiate max ranked and not chocobo levels:
https://i.imgur.com/gNuw4Nd.png
If it's not clear from this photo (rank 9 can eat more, the 12 cannot, the colors are similar, to me, when looked at quickly):
https://i.imgur.com/kd0GHuy.png
I understand if it's difficult to change the color as it might reflect everywhere, and the colored text works nicely everywhere else, but could we have some extra notice then on the 'training' column so it can be clear the chocobos that want to be fed and those who are no longer interested in food? Like 'ready' as it is for any chocobo able to eat, the timer for those who've just ate (as it is), and then a new field 'full' or 'max rank' or something to notify that the chocobo can no longer eat anymore?
Thank you!
Thread for more details / reference: https://forum.square-enix.com/ffxiv/...th-Light-Theme
Would it be possible to implement a way to queue certain battle actions in a specific order? For players raiding with high pin (>150ms), it is frustrating to be unable to use actions effectively when compared to players with low ping.
For example, a player with high ping cannot weave actions like glass round between heat bursts during a hypercharge use. However, allowing players to queue two actions to be used immediately after the current action has been executed would solve this.
Is it possible for there to be an in game hunt tracker via the Hunter Scholars in the different regions? By this, I mean showing the time of deaths of various hunts as they are killed via a new UI option. It'd really help!
Would it be possible to set your own buffs to show up first on the buff list? Things like the Ruin IV stacks get buried during raids because of the ammount of party buffs.
Any plans to fix the glitches associated with SMN's Phoenix and Bahamut summons?
Are there any plans to add more housing item slots for both indoors and outdoors? especially outdoors it feels way to limited D:
When there are multiple housing furnitures in small space, it is hard to select the furniture you want to modify (move or rotate). Can you add a 'lock button' for each placed housing furniture so we don't accidentally select or removed a well placed furniture by mistake?