Originally Posted by
Jamison
A very well written post, something not often seen around here.
My only problem with a system where the base material is lost on failure is the drama and hurt feelings it can create within linkshells. It takes a lot of responsibility on the part of the players to not recklessly try to socket a rare item and lose it.
I dread the future arguments over one player wanting their 4th or 5th item (be it full weapon or weapon part, however the system plays out) while another member of the linshell wants their 1st. There will be situations where both players feel entitled to the item and will strongly resent someone else receiving it.
Add to that the potential for people to want multiples of item X because the materia it becomes is valuable, and I fear a system that's too much a grind (and a grind for the linkshell as a whole, at that) in getting so many of these drops.
I hope that the system they develop has safeguards in place to prevent this from happening.