Let's talk AOE rotations on 3 targets. The number of posts regarding 4.0 BLM AOE is limited and the math behind the posts are scarce. People are recommending the F4>F4>Flare>Foul>Flare>Transpose while I have been skipping the F4s and going straight for Flare>Foul>Flare>Transpose. T4P is used as much as possible anywhere you can fit it.
I've posted the math on a previous post and it came out with the latter being more PPS. This comparison assumes that both are casting B4 for the UH. The window for my PPS computation starts with B4 and ends with Transpose. Has anyone figured out a better AOE rotation (with math please)?
