It's really baffling, since you'd think the homogenized features would have lead to less blatant errors like that.
Textures like those on Miqo'te♂ Face 1 (the base that Koana uses), where you can see really distinct artifacting outlining the facial markings, reveal that they used some pretty rudimentary upscaling tech, with little to no retouching, except on textures where they decided to reduce the painted on shadows/contour or repaint finer details. So I'm not surprised there's more evidence of that elsewhere.
I feel fortunate that the faces I use for my main and alt escaped without those obvious flaws, but others were not so lucky. :(
I am happy with some of the updates but when I look back on my old screens of my character I see the massive changes. I play a Midlander female and I loved face 1 and 2 but omg the eye bags on face one are still awful >.< and face 2 has lost it lovely shaped mouth and I am unable to fix this. I am now on a face I never really liked but it seems to work for me at the moment at least. I really feel they have made them look worse. I am unsure if anything can be done or even will be but I wont hold my breath.
this is 100000000000% how i feel about this! my miqo'tes definitely got it the worst, ESPECIALLY my main face 4 boyo with eye 3--the shape of the eye blocks a lot of the catchlight and the arthritic default idle pose means his head is tilted downward in 95% of cutscenes, further blocking out even MORE light from his eyes. he looks so dead now... my bright-eyed cinnamon roll... :(
And it's doubly weird how there's no consistency across races with how they handled this! Lalafell and Viera both got to keep the strong shadows on the upper part of their eye, as if the artists knew taking that away would mess up the look of the character. But it messed up the look of every race, so just why? Why remove it at all?
A lot of artists/art directors are obsessed with things seeming "real", so they get rid of things like catchlights and baked-in shading and let the lighting engine do everything even if things looks worse as a result. You can see it in some environments, like Idyllshire, where the stylized direction is preserved in some textures but others are aiming for photorealism.
I have two complaints. For the most part, female hrothgar a lovely and I appreciate the quality put into their models. However, the new eye lighting seems to make some races look like they have cataracts, and I feel hrothgals get it bad. My pupils aren't as defined and look hazy.
Arms. In certain lighting, the female hrothgar arm seams can be seen, like a line from elbow to wrist. It is weird.
On the rare occasion these days I open up my Gpose/screenshot folder, I see a list of years. Inside each year, a file for a month. Inside each of those, screenshot after screenshot, trying different angles and lighting and poses, full of my memories of this game.
The last file is June 2024.