What is the thought process when adding new classes and/or jobs? Is it strictly fan feedback and by popular request or does the dev team get to have some creativity when considering these additions.
What is the thought process when adding new classes and/or jobs? Is it strictly fan feedback and by popular request or does the dev team get to have some creativity when considering these additions.
When can we expect the vanity system to be in game? Any hope of by 2.1? (or earlier ;))
Also can you explain how exactly it will work?
You did such an amazing job designing Odin's armor, it will be a shame when it comes time to take it off if the vanity system is not yet in place at that time.
With Summoner Job: I've read that there are plans to release egis for the other 3 primals, but would there be a chance either to have a stronger version of Carbuncle, or an option for choosing Emerald or Topaz over Garuda and Titan Egi if I want to?
With Scholar Job: As it stands, Eos feels far stronger than Selene. Is there a chance Selene could get buffed?
Will there be additions of any actual Water spells for the Conjurer and White Mage?
would there be a possibility of seeing Conjurer have an option to turn to a DPS job, like a Geomancer or something similar?
Will there be more diversity in high level equipment without sacrificing raw stats, so not everyone of the same class has the same gear? Also would there be more gear choices that might not look like typical armor gear for tanks and robe gear for mages? I play a caster and would prefer shorts, vests, short-sleeved gear but there are none that compliment my level and stats.
Are there any plans to have FATEs scale better? Right now they are basically laggy, chaotic grab bags of EXP with no real combat being done.
Are there any plans to release a Special Edition for the PS4 version of ARR?
Though I have been going through liking other peoples good ideas I felt the need to re-iterate this one in particular!! EVERY class seems so damn bare!! This is NOTHING like most other FF games. There seems to be no choice and the same dull rotations for every class i've played. As you progress some spells or actions become totally useless and other spells that you think would appear to a class earlier, don't. The spell/action system definately needs ALOT more work. Is there any idea when you will start working on it?
I'm loving the Dungeon finder tool and doing the hard primal fights. And I understand that Binding Coil of Bahamut is not intended for every tom, dick and harry. But are there any plans to add this to the Dungeon finder tool in a future patch when better gear is available to everyone? Or are there plans to add say the Crystal Tower? I'd just like a little more content that's easily puggable using the dungeon finder tool.
Any plans on bringing a Viera like race to FFXIV in an expansion?
As a long time player of MMORPG I have really found in game housing to be a fun aspect of the game. I have to say that Everquest 2 did one of the best jobs I have seen of allowing flexibility in their housing design and decorating. So, with that as my "gold standard" for housing I ask the following questions!
1. Will furnishings be rotatable, and able to be placed where we want it or will it lock to a location on a grid. Also will we be able to raise objects above the floor to make them appear to float?
2. Will we be able to customize the floor, ceiling and walls with different patterns?
3. How will furniture be acquired? Quested, NPCs, player-made?
4. Will there be seasonal offerings, like a Christmas Tree?
5. Will we have a storage chest in the house?
6. Will other players be able to enter our homes?
7. Will we be able to gain trophies to display?
8. Will an armor and weapon rack option be available to showcase some favorite oldies which we have outgrown?
Do you have any plan in future to fix all battle animation for pve and pvp?
ex : sliding animation, archer hit without facing the enemy, etc.