These jumping and climbing threads seem to have affected me... I had a dreaming that I was doing Parkour in XIV last night o_o
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These jumping and climbing threads seem to have affected me... I had a dreaming that I was doing Parkour in XIV last night o_o
I could live with a jump ablility (never though I'd say that lol) BUT only with a cooldown. The lengh is debatable. 15 to 20 secs would be good, though.
Want feedback? Okay...
1. Assuming jumping was used properly (to move from a lower-to-higher location, or over an obstacle) turning off the animations for this would look silly.
2. You could add in-game mechanics to avoid "jump spam," particularly if you limit the rate at which you can jump and if you make walking much faster than jumping.
3. Stamina exists even in passive mode even though you can't see the bar. I don't think that's the best idea all the same.
I agree with the fact that jumping should be needed in certain places to make it worth using. But still i dont share the big concerns about the feature? I dont mind anyone jumping (as some ppl stated, can be limited with stamina or CD). Why have a seemless world with so many limiations invisible walls... being able to swim, jump into water, climp out of the water... what is so bad about? Im also very used to not being able to do it after so many years of ffxi but it freshes things up imho.
Jumping wont make the world any better so i hope its not highest priority. But if it is implemented, the world better be worth exploring also via the jump feature.... since for now i think that, considering how boring the environment design acutally is..., many ppl wont use it often anyways.
I am in favor of a Final Fantasy XIII esque jumping system.
Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.
Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.