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What are your plans for adding new jobs in the future? Will you be adding a new class for each job? If you intend to branch multiple jobs off the current class system how will they retain individuality? Say for example you branch dark knight and paladin off gladiator, most of their skills would be the same and the jobs wouldn't be very unique.
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Will avatar weapons be unobtainable in 2.0?
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Will player houses be a) built from stratch b) built tile by tile, c) already fully built and simply rentable? I want my home to be unique and not the same exact floorplan as other people :(
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What kind of rewards can we expect from PVP in a realm reborn? Will it be the sort of thing that forces PVE oriented players into playing?
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In previous interviews you've mentioned that you plan on emphasizing on quest leveling in A Realm Reborn. Will the party exp system still be a viable option to fans of grouping?
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Will an in game feature be added to adjust the bightness?
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Gilsellers are currently amassing vast amounts of gil recently..they can be seen at most low level camps in trains of 20 or so identical chars with names like sfsfssfsfs fgfgfgfgffggff. What plans have you got to stop gilsellers flooding the economy at the start of 2.0... I left FFXi at one point because the cost of items was way beyond my ability to farm..
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In regards to the cross server group finder you plan on adding. Do you have to complete a dungeon first before you can use the group finder for that same dungeon, or do you just have to enter first? Will the group finder be available to use on all content or limited to only some dungeons?
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Many MMO's have a pay feature to preform a race, sex, name, or face change. Do you have plans to implement a similar feature into Final Fantasy XIV A Realm Reborn?
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In lieu of the addition of at least one new job and class, are there any plans to offer opportunities for inventory expansion? People with everything 50 can find the current space somewhat restrictive at times.