Being hopeful while being determined that what we've seen is the worst possible scenario? Contradictory much?
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Like Gramul said a couple of pages behind:
Movement and camera are one of the fundamental basics of any MMO, hell, any game involving 3D.
In the presentation, they focused alot on the UI, which i love. The UI, the concept, the colors, everything, the UI is amazing, they could slap the UI on this version and call it 2.0 and i'd be happy. But that's besides the point.
The point is, they're showing a pre-alpha build weeks-months away from making the alpha public and we're shown a huge downgraded, almost embaressing movement component of an engine that is completely diferent from the one we're used to.
They didn't give any information regarding said movement/camera engine, that is, to me atleast, alarming.
You'd expect at this point they'd tell us if that god-awful strafing system is toggeable or not. (Atleast that, let alone finishing it.)
At this point, i'm more shocked than you that people still try to defend everything about 2.0 as if it was the second coming of jesus.
The current character movement and animation is something I love bout XIV and loved in XI, it feels like the character is really there in the world, has weight and it feels unique. I havnt seen any other MMO have such character animation and its what makes FFXI / XIV special to me.
After watching the presentation I was disappointed to see the lack of character animation, it turns on a dime like any other MMO.
She may defend SE and will even fight against what Yoshi himself will say, but no one can argue that unlike XIV 1.0 where they should have built off of XI, ARR had XIV 1.0 to build off of, yet there's apparent downgrades. ARR Alpha shouldn't in any shape or form be a downgrade to XIV 1.0 at all.
How about any game, period. Kinda hard to play when you can't see anything and can't move.Quote:
Movement and camera are one of the fundamental basics of any MMO, hell, any game involving 3D.
But a lot can happen in a month. And it could be two or three months since Alpha is being released "this fall" and winter usually Decemberish. They're rebuilding the game. They're not going to use movement from 1.0 because movement and animation was one of the game's biggest flaws.Quote:
The point is, they're showing a pre-alpha build weeks-months away from making the alpha public and we're shown a huge downgraded, almost embaressing movement component of an engine that is completely diferent from the one we're used to.
It's not that 2.0 is going to be the best game ever from Alpha day one, but I have no reason to doubt that 1.0 wasn't all that peachy either. 1.0 was a set back for Square, and 2.0 is supposed to be the "redemption". So forgive me for daring to give them at least the benefit of a doubt.
Exactly. To paraphrase YoshiP: Why rebuild a game for lower quality? It makes no sense.Quote:
ARR Alpha shouldn't in any shape or form be a downgrade to XIV 1.0 at all.
I apply this reasoning to movement as well.
Thank you. This ^
And since this is turning into a "Blasphemy, u dun berief in grorious deverupur, 2.0 shall cur cancer, die infidel!1" Kind of thread:
http://i66.photobucket.com/albums/h2...read-eject.jpg
Volfield has his review for the game written up already and ready to post on Kotaku.