Only four bites so far (mine including) is not very impressive. But I'm sure if you continue practicing, you will finally become a forum troll worthy of the name. Keep going!
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I don't how to feel at that amount of patronizing condescension hidden behind gleeful positivity.
Trying to help by telling that everything is "handed to them" when they're spending 50-75% of the time on the floor in NM modes and telling them to do savage doesn't sound like NM is actually handing everything to them in the first place..
Call me a troll all you want but you casuals are insane!
You want content that doesn't require any effort whatsoever, is "engaging", requires no time commitment, no study, and has good rewards.
Whatever it is you crazy people want isnt real!
I'm also so sick of hearing "This is game!" Or I play to "relax and have fun!" Video games and MMO's in general are built around challenging the player. You don't boot up a Mario game and expect to be taken to the last level because you can't make the jumps in level one.
If you want a relaxed social sim with no gameplay, no effort and to have fun well second life and stardew Valley are right there.
MMO's thrive on high end content its how the genre works
Extreme primals fit that bill pretty well, as did other content such CLL, Dalriada, Delubrum, all of which were approachable and offered significant replay value, between common sense decisions like allowing Bozja to serve as a levelling experience and having a fairly well designed relic on-expansion. Much of the other content is bogged down by poor implementation e.g., developers and producers with decades of experience still trying to figure out how cross-team collaboration works. None of the requests here are really that difficult, so I am not sure how you're deriving insanity from it unless you're being intentionally obtuse.
A game with a population cratering to 2017-levels, in addition to stakeholder meetings with concerns around declining population and declining quality would suggest that this game isn't really all that thriving, to be honest.
This argument is stupid beyond compherison tbh, let us have choices. Not everyone likes Exploration Zones. Not everyone likes DD. Having more options are generally better than having less. If the issue was Knowledge level going up and down required the xp bar, they could've made knowledge shown in the ph. job menu and make it like 20000 for max level.
Bozja was able to keep track of both “outside xp” and mettle, which was that zone’s version of Knowledge level, so I don’t see why it would be so hard to do it that way. So yes, let us have choices!
Because along with the Tower being as it is with no Normal mode, after you level all your phantom jobs, and get all the gear sets and rewards, there’s really not much to do but the same fates/CEs over and over again. Or gold farm to get stuff to sell and respawn your treasure chests faster to get more stuff to sell. At this point, I’ve completed my third zone gear set, and that was the last one I wanted. So I’ll probably try to max out silver and gold, just in case the next updates add anything to the shop so I can get it right away. Then I’m pretty much done til the next update.
Yep.
You would think that actually having diverse methods of levelling outside of dungeons and FATEs would be a good idea... But apparently not.
The funny part of this is that the game is actually so obsessed with trying to dictate how you play that the moment something unique, new or fairly creative comes around that they must patch it, e.g., alliance raids serving as a practical way to gain exp.
That is overgeneralizing. Everyone who is playing the game is investing their time and effort in something they enjoy and want to do. What is engaging or not is a personal preference.
If you want to play the game the way you like, that is fine. Understand, however, others play the game the way they want. Neither you nor I have the right to dictate what the right way is to enjoy this game.
No successful MMO caters to players whose sole focus is high-end content. Instead, these MMOs provide an experience that players of varying levels can enjoy.