The rabbit hole of failure is much deeper than you think. See,
https://youtu.be/dAq3-xzDces
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The rabbit hole of failure is much deeper than you think. See,
https://youtu.be/dAq3-xzDces
I think you can scratch deep dungeon off that list, at least if they were to implement it like Orthos. That was dead on arrival content. With PotD and HoH people would run it for the weapons since it was a good weapon for casuals at the time of release. With Orthos they released the relic upgrade on the same patch that was better than anything from Orthos and it took only a bunch of tomes. That's still one of the most baffling decisions I've seen regarding to this game, content invalidated day 1 by another. So if you actually did the content, it was only usable for average exp or shitty glamours. I think they've also showed that they're incapable of doing anything interesting with the formula, all iterations have just been PotD with a different setting and minor adjustments. They could have created something amazing if they had used the logos action system for deep dungeons but at this point I don't see it happening.
Also they should probably make deep dungeons viable for more than just the current expansion. One of the reasons for PotD's longevity is it's good for 60 levels, while HoH and Orthos are only usable for 10 levels.
Orthos feels way to similar to PoTD and HoH as you said. Almost 5 years after HoH and very little innovation in the design. And it seemed like it died within a week or two.
If they're doing a new DD, I really hope they make some changes. Logos actions that you can obtain, or perhaps even new abilities you can unlock for each job. Maybe draw inspiration from PVP, so each job has a replaced set of skills that bring out the class fantasy of each.
On the exodus part, I'm on Chaos so it might be difficult to see since everyone DC travels to Light. But I have noticed more and more housing plots being empty and no one bidding on them. So it does seem that players are leaving and aren't replaced by new people.
Been saying that for a while now. CS3 could turn Deep Dungeon into an actual roguelite with different skills you can find in the instance that change your playstyle, but instead they are as creatively bankrupt as they are with class changes.
And lets not forget - the EXP payout is not good enough to keep up with Dungeons (even factoring in DPS queues) or Secrets of the Realm Alliance spam. PotD was loved because it was an alternative to dungeon spam due to the shorter queues. Not quite as good as dungeons, but still more than enough.Quote:
Also they should probably make deep dungeons viable for more than just the current expansion. One of the reasons for PotD's longevity is it's good for 60 levels, while HoH and Orthos are only usable for 10 levels.
Well, I'd say I only log on 1 or 2 times a week to finish my weekly activities: HL Tomestone, Raid Alliance 1x for the token, M4 for the Weapon token.
But I also open my windows to ventilate my housings.
And the rest of the time, I'm on HSR & Zenless and playing other games.
It's highly probable that I would have stopped my subscription without housing and gone back to 7.2.
I've been bored since MSQ 7.0
The zones are boring and the only BGM I listen to is Pathmaker, the Dawntrail dungeon boss theme. It's a banger, but it's a shame it's the only thing. The BGM for Raid Alliance and Arcadion bores me, so I turn the music off. Just like at Tuli-Jazz.
Extra points for dudes using the talk emote to voice their female character in the video.