Yep. My point isn’t that they’ll run out of ideas. It’s just there are only so many you can add when the game is likely on its tail end.
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Yep. My point isn’t that they’ll run out of ideas. It’s just there are only so many you can add when the game is likely on its tail end.
It not actually ending yet as Yoshi-P already confirmed a Season 2 storyline after they finall finish Season 1 storyline in assumed 6.0 - 6.3 MSQ. Where that storyline leads is in unknown territory since it maybe a new story unrelated to Zodiark/Ascians.
Season 1 is finally concluding but we still got a Season 2 storyline to go through and that maybe another 3 to 4 expansions to cover after 6.0.
My bets are on a new Healer (GEO or CHM being the likely ones) and a new Maiming or Scouting wearing job (I'm hoping for Mystic Knight for the former as we need more battlemages, but it is pretty unlikely even if the job was implemented)
I'm also expecting any 6.0 jobs to have no Job quests beyond the initial one and the Level 80 one, as SHB has both the role quests and a single quest at 80that seems to be a farewell to their casts. But mayhap the MSQ can serve to provide the lore on these jobs in their place?
I think, based on the pacing of things, it’s unlikely that they’ll be adding jobs that entire time. We already know they’re done with races barring maybe wrapping up the unfinished two we have. This is probably the case with jobs too. Exactly how many jobs are people expecting? It already has twenty if we get four per role, not counting Limited. XI only got up to 22, and balance wasn’t quite as much a thing there so it was likely much less effort to add them. At best with XI as a comparison for total number you’re looking at one more melee DPS, not five+ unless they stop caring about the balance between roles. Which if that happens who knows what we will get.
https://www.youtube.com/watch?v=M6AXC4s-KYc
The post was a JP post so not many people notice it unless they been following the JP postings.
If we're lucky the Job role quests for 6.0 may end up being about all Jobs and Class NPCs working together for a common goal for each Job Role quest focusing on defeating a Lieutenant of the Job Role quest Antagonist with the Finale Job Role Quest, after a player complete all 4 Job role Quests, when all Class and Job NPCs join together for a final battle against this Main Antagonist of the 6.0 Job Role Quest storyline to be the grand finale of the Season 1 Job/Class Quest Storyline.
Of course they can add special dialogue options exclusive to players who have completed X class/Job Quests and/or potential ability to choose which Job/Class NPC they encounter specific point of Job Role Quests. For example for Tank 6.0 job Role quest, during the final battle the WoL is knocked down a bit and is about to be finished by the 6.0 Tank Role Antagonist but before that the Player is given a choice on which Job NPC/Class NPC that saves him or her being Solkzagyl and Aldis with the other Paladin and Gladiator NPCs (if players complete lvl 80 Paladin Job quest), Curious Gorge and Dorgono along side the other warrior job and Marauder class NPCs (complete lvl 80 warrior quest), Fray, Rielle, Myste, and Sidurgu along side other Dark Knights that wander the world (complete lvl 80 Dark knight quest), Radovan and Sophie with a squad of gunbreakers from the Resistance and newly joined Gunbreakers who are adventurers (complete lvl 80 gunbreaker quest), or All of them (only for players that complete all Tank Job lvl 80 quests)
OH I see that wasn't them saying season 2, just that they're ending the Hy-Zodi Arc and that there'd be story after that but we knew that. Just that the main story of FF14 is winding down and they'll likely move to a similar gear that XI took where the story focuses on world building and exploring the lore.
So a 4th healer and a 5th melee?
I would say a 4th caster is much more likely than a 5th melee since they group the roles based on main stat allocation for parties rather than adding a job just to give someone a maiming set. Since they have all the melee grouped into one melee role, not melee + sets.
Posts like this make me think people are convinced we are going to have 4 tanks, 10 melee, 3 caster, 3 ranged physical and 4 healers just to round out melee sets.
It is uncertain currently if Season 2 storyline may cover individual storylines per expansion like FF11 or be a continuous new storyline that requires multiple expansions to finish like current Season 1 storyline which took 2.0 to 6.X MSQ to finish. They can simply introduce a new Antagonist that require multiple expansions to defeat just like how Zodiark/Ascians took multiple expansions to finally be defeated in expected time of 6.0 to 6.3 MSQ.
Season 1 storyline is a Multi-expansion storyline since it required multiple expansions to cover the entire story about Hydaelyn/WoL versus Zodiark/Ascians.
Also, a Season 2 storyline does not always mean continuing where Season 1 ended but can sometimes be a new storyline that simply has the Main Character from Season 1 storyline as the Main character thus acting as a sequel with a new story without needing to make a new separate game to cover this new storyline.
Of course that is just my opinion about how to define a New Season for a storyline.