I thought the lag can often be bad in Eureka when you have a full 144 member instance, but the Rising took it to a whole new level...
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I thought the lag can often be bad in Eureka when you have a full 144 member instance, but the Rising took it to a whole new level...
Never mind
This is ridiculous...SE tell me again how you learned ...
http://i.kinja-img.com/gawker-media/...rvkirtnggr.jpg
And about failure?
https://gamerescape.com/wp-content/u...de-300x300.jpg
Finished the event an hour ago. It was an interesting approach to show how the final hours of 1.0 unfolded, but it's still irritating that they had the content gated the way they did. I assume it's gated in such a way to make sure that each time it opens there will be plenty of people ready to enter and do the content, because if you don't have a populated instance it's gonna be really difficult with how often players die. Still, the fact that it was developed in a way that requires as close to 144 players as possible is irritating and not player friendly. There's also the fact that each time you die and home point, you still receive damage to your gear.
I honestly just don't like that they decided to go back to the fate system. I'm so glad Capcom stepped in for their event and was like "lmao no you're not turning our event into garbage. We need actual content for this fight". But they decided to go back to their old roots. Honestly the most disappointing of it all. But still gives me PTSD when the servers were going down. I miss the goobbue wall we created. lol
4:02pm est not sure what that is gmt wise but the npc despawned just now on Midgard
So think it's been figured out he appeared at 11 a.m. Mountain Time despawned at 2 p.m. mountain time so that would be as has been said three hours up and if the cool-down is the same as before that means it'll be 12 hours until he reappears since you appeared at 7 p.m. mountain time and then despawned at 10 he appeared 12 hours later as said 11 a.m.
The Rising Recruiter on Leviathan despawned at 4pm EST.
lol, so I missed it again, cause I had to work...