Considering damage generates threat, yes; Deliverance does give a good WAR threat, especially considering their aggro combo is also their primary damage combo. It's a bit like Sword Oath tanking; requires skill.
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Damage generates threat, but the enmity multiplier on Defiance generates more threat than the increased damage from Deliverance. Unchained negates the damage penalty, thus allowing for even higher threat generation. The more threat you generate in your opener, the more time you can spend in Deliverance alternating between SE -> SP (your 2 debuffs you want to keep up as much as possible, especially when not in Defiance). You also want to open with SE combo, which is only possible in Defiance, under Unchained.
Actually, it's probably better for the Healer to DPS than it is the tank. As tanks will put out DPS no matter what ( even in vit). A good healer will DPS and it will have a instant effect on the run as you go from 0 dps to some dps. :D and all healer's can do it...even past 60. SCH's can stone skin and aloqium with fairy heals and WHM can spam holy which has an AoE stun to it.
But not all healer's should do it. ;x you gotta git gud first. Other wise the tanks, even the one's in vit, end up dead. ;( and being dead makes the run even slower.
^this. always depends on if the healer still has a big enough window to dps before having to heal again. if you can barely finish casting holy cause the tank is dropping too low then he should have better sticked to his vit gear.
So the reason for building a tank for STR is more DPS??? why?? cause they want to speed run through dungeons?? Whats the rush? I always take dungeons slow as my pally and i haven't had anyone complain yet
although i agree at some point paladins and other VIT tanks need to focus on strength from what i heard after you have at least 8000 HP you should stop stacking VIT
since my main is a healer i look at it from a healer prospective, does the healer really want to sit their and spam heals and be bored out of their mind or do they want to also do DPS. I think most would have the latter, i had a WAR in manor dungeon that was really squishy, STR based, and it was so boring
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End game raids have dps checks and enrage timers, tanks with better dps help a lot there, especially during progression when dps are still undergeared.
But DPS is only one of the reasons, majority of tank skills scales off STR (which includes all of the self-heals), Wheres other than Divine Veil and Thrill of Battle, I cant think of any other tank skill scales of VIT. Living Death is actually worse with more VIT since the healers have to heal the DRK more to get rid of the debuff.
More VIT in the end is just more buffer, good CD usage is what makes a tank less squishy.
Lastly, WAR is squishy during mannor since they lack any good mitigation skill at that level.